


But the real question is, what are the advantages of keeping it?We’ve been receiving feedback about magic spells not being canceled until the end of the cast time when enemies die mid-cast. We wanted to explain our reasons behind why we do not have any plans on changing this system in version 2.0:
- Canceling magic is easy due to the fact that simply moving will interrupt casting
- MP will not be consumed if an enemy has been defeated
- Besides the time spent casting, there isn't any downside
I don't see any... The target is dead.
What are they?
I understand it would cost resource to fix this bug and it is not a priority.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
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