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  1. #1
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,094
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Espon View Post
    If they want people to fight over the large crystals most of the game, they need to at the very least add a second ramp leading down to the large crystals
    Isn't that literally how the old version of the map was?
    (4)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,995
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Spiffer View Post
    Feedback#2 Make matches shorter if you reduce pvp kill points.
    They really need to reduce points required to win to 1200 or something. 2000 points to win after they reduced points gained from everything is just too much. Games regularly go over 17 minutes now.
    (0)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,171
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Finally tried new new shatter.

    It's extra bad, you spend your time moving from one large crystal to the next and pummel it like a monkey. Occasionally a premade will kitchen sink people around it like it's seal clubbing season. They made everything to remove any pvp or idle time between each objective. It's just full pve now and even more clueless players running around.

    Feels like every time they rework it, it gets worse somehow.
    (7)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    Finally tried new new shatter.

    It's extra bad, you spend your time moving from one large crystal to the next and pummel it like a monkey. Occasionally a premade will kitchen sink people around it like it's seal clubbing season. They made everything to remove any pvp or idle time between each objective. It's just full pve now and even more clueless players running around.

    Feels like every time they rework it, it gets worse somehow.
    Interesting. I haven't played it much since it's definitely not good, but my limited experience is that there's actually more PvP now. I do wonder whether strategies might emerge that make it more fun.
    (2)

  5. #5
    Player
    Raenra's Avatar
    Join Date
    Jul 2022
    Posts
    100
    Character
    Raenra Applesauce
    World
    Ravana
    Main Class
    Warrior Lv 100
    It's bafflingly worse than the prior iteration by a significant margin, but then I thought the prior iteration was worse than the one before it so we're on a trend perhaps.
    Having nodes spawn so infrequently and the small ones spawning all at once makes any kind of choice near-linear, which is boring as heck.
    Then making it last so long that nearly every game is decided by the clock rather than actually reaching 2000 just drags it out all the more. Make it 1600 if nothing else.

    Think I'll be avoid this one going forward. Not worth it even for the roulette bonus.
    (0)
    Last edited by Raenra; 01-31-2024 at 03:48 PM.

  6. #6
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,124
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    It is perfect... it is made so you can't just use methods to farm players only to win based alone on. you can't be two places at once, which is great, also the previous combo with DRKs and CO.... is not so good anymore and rather been slowed alot, which is also great, because the outcome is more or like now that you can still win even if your group is not the so called meta... which is what any system should battle to get rid of, one way or another.
    (0)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,171
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    They need to greatly increase the downtime between crystals to reduce the amount of pve as much as possible. This does not favor pvp engagements except for people that actually know what's going on, which are a tiny minority. The very existence of pve elements is irremediably biased into pushing casual players into tunneling onto them because objectives and immediately accessible targets is what matters in their mind intuitively.

    Obviously, having objectives is also what concentrates the 3 teams into clashing into each other. I'm not sure if there is any solution to this tbh. Scatter has always been the absolute worst of all the maps precisely because of pve based objectives, but at least the first iteration saw more pvp of all the versions, precisely because of downtime. It is also possible that the reduction of kills into tactical points is not helping either.

    I'm starting to be of the mind that this map is just here to satisfy a specific subset of the population, and if that's what they like, then fine. I'll not queue anymore during shatter days. But it also feels like the actual subset of players that don't enjoy the map are actual pvp enjoyers that solo queue or group queue. Actual premades are doing fine, as they can conduct the same kitchen sink strats they're already using on every other map to great effect. When you solo queue or queue with your pvp afficionado friends, you're just left incredibly frustrated because any attempt at pvping often results into a miserable flop since your team is not interested into helping, they're just hitting crystals for 99% of the game...

    I do wonder if a hybrid system where teams actually have to contest the area until one emerges victorious (on tactical kills? something else?), and secures the perimeter for themselves, where they can then proceed to delete the crystal (which would not require everybody as well, perhaps selecting one of the 3 alliances and booting the 2 others out idk). Honestly throwing blind ideas at this point...
    (0)
    Last edited by Valence; 02-01-2024 at 02:41 AM.

  8. #8
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    871
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    New shatter has more pvp skirmishes but it's still ice licking, and paradoxically, you win more easily by engaging in terrible pve gameplay since points awarded for doing pvp have been halved (!?!).
    (3)

  9. #9
    Player
    Edgedy's Avatar
    Join Date
    Oct 2013
    Posts
    155
    Character
    Aurion Pax
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Matches last entirely too long compared to the other Field of Glory modes, and the payout is dismal. Either increase the payouts or decrease the duration of matches. They're nearly going for the full lockout.
    (2)

  10. #10
    Player
    Toukichiful's Avatar
    Join Date
    Mar 2017
    Location
    Limsa
    Posts
    82
    Character
    Kon Kichi
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Simple solution please add more point gain more from kills. Like it a PVP mode and you buffed points gain from the crystals in shatter, while nerfing kills so it feel worthless to kill people. Like it PvP why would you nerf point gains from killing the enemy.
    (3)

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