Quote Originally Posted by TofuLove View Post
This is a shatter feedback thread, and not a place to complain about premades, you guys are getting confused.

BUT to entertain this conversation - premades are inconsequential to the discussion, and if anything it's MUCH easier to win in the new shatter game in a premade than it EVER was because of lack of any RNG - you can predict ice location and stomp the enemy team, the ice patterns repeat. Previous shatter at least had a bit of RNG. And the only solution to premades dominating the game is... more premades! We need more people grouping up and more people trying to communicate their strategies with each other - that way games would become balanced and more fun. I do agree that putting couple of premades into one alliance is bad, and I wish that didn't happen, because I like a bit of a challenge.

And for those criticising me running in a premade every once in awhile - I am sorry! I have friends in a multiplayer game that want to play with me, it's just how it is! We need more opportunities to collaborate with people and play with each other - not less.

p.s.
Btw when i say premade, you don't need to be on voice call - just need to be good reliable players that you know how to work with and would follow your call outs. And i also run solo, where my win rate is still 50%> because i frequently command and do the whole "follow D" waymark thing. My solo win rate in old shatter was definitely less, and i couldn't have improved so much.
Agreed, and that would be achieved by separating queues into solo and party. You'd then have your utopia of all premades.