Quote Originally Posted by OliviaLugria View Post
My point was more to say that any player can group up with friends, cordinate CDs, etc, but to expand on your comment:


You're correct, I highly suggest premades for their consistanty, but I only know of like 2 premades that exclusively run together. It's closer to a pool of 100 or so individuals that team up when they can. As long as your fulfilling the main roles of dark knight, guard break, and burst you can generally take whoever you enjoy playing with.

There's a difference between what pugs can do and what they actually do. Each alliance could take the pregame to talk about who's doing what role. I'm not talking about 4 random cooperating. I'm talking about 24 people working together. This is seen in JP where top tier commanders with permanent members only boast about a 40% win rate.
It would seem that the vast majority of FL players do not wish to team up with friends. I don't, yet I'm good at the jobs I play and am wired to be competitive. (I played a game for a living for over a decade.)

Obviously I'd be delighted if the quality of play improved, and agree with you there is plenty of room for it. But a pregame strategy discussion? 24 people working together? On NA? If you have ideas of how to get there, I'm all ears. But as we've discussed, I regard your playstyle as working against that evolution.

Have you tried shot-calling without your merry band? I'd be genuinely interested in how it pans out. Let me know if you do, please, I'll remove you from my blacklist.