Quote Originally Posted by Mawlzy View Post
Olivia, this is completely inconsistent with the conclusions you present in your guide. You explain very coherently and correctly why a premade with specific comps boosts win rate. Playing with the same group of people over hundreds of matches inevitably increases efficiency further. There is no way that four people thrown together on the same team are going to coordinate to anything close to the degree a premade will.
My point was more to say that any player can group up with friends, cordinate CDs, etc, but to expand on your comment:


You're correct, I highly suggest premades for their consistanty, but I only know of like 2 premades that exclusively run together. It's closer to a pool of 100 or so individuals that team up when they can. As long as your fulfilling the main roles of dark knight, guard break, and burst you can generally take whoever you enjoy playing with.

There's a difference between what pugs can do and what they actually do. Each alliance could take the pregame to talk about who's doing what role. I'm not talking about 4 random cooperating. I'm talking about 24 people working together. This is seen in JP where top tier commanders with permanent members only boast about a 40% win rate.