Quote Originally Posted by OliviaLugria View Post
If you're not doing everything in your power to win, then I don't really see why you should complain about the result. I don't exactly see what's "unfair" about it. Everyone has access to the same jobs and can use the same strategies. Information on comps, burst, counter-play, and map strategy is available online. I also don't really see your point in ensuring my enemies have fun... Is there some other pvp game where this is encouraged? Finally, there are plethora of "PVE normies" that will follow and very much appreciate you telling them your burst is ready and it's time to attack. I know that from experience. You might not get everyone, but this small amount of communication can start making a big impact on your matches.
Making PvP less fun for everyone is a NET LOSS for the community as a whole.

-Your premades make Frontlines less enjoyable for everyone who participates.
-Your premades take away fair competition, and contest. You will either win by landslides (1/3 of the time), or not at all.
-Less people queue for PvP because you've made it less fun for everyone.
-Even less people will care about your sweaty strategies that 1% of the PvP population even cares for.
-Less people playing PvP, means less attention to PvP, which gets even less resources poured into a mode that everyone thinks is garbage.

Should I have to be "doing everything in my power" to win by employing your sweaty strategies, forming up a group of 3 other sweaty players, and farming wins for hours every single day just to have fun?

Quote Originally Posted by OliviaLugria View Post
I also don't really see your point in ensuring my enemies have fun... Is there some other pvp game where this is encouraged?
Why yes, in other PvP games, its called matchmaking. So teams are balanced, and they generally don't get steamrolled - Because thats not fun, and doesn't encourage further participation.