Quote Originally Posted by Mawlzy View Post
I respect Olivia's understanding of FL, but this is just nonsense. One emergent strat that I've seen to be extremely successful (and which, unfortunately, could be exploited by a premade far too effectively, particularly with a shot-caller like Olivia), is to hide above big ices and jump the opposing team once it has assembled. With many players in Shatter being tunnel-visioned on the ice, the effects are devastating.

My guess is that Olivia's previous approach with her premade is ineffective on the new map (which to me is a vast improvement). Adapt or die.
A few things.
1. This was my opinion on day 1, which while I think is pretty much correct, I've put in 100ish games of shatter since then(with a majority being wins).

2. The strategy you mention is a favorite of mine. I won't go so far as to say I came up with it, but I'm at least one of its first practitioners. If you employ it, the same three things that I stated in my original post will happen. A. You bulldoze through, B. You feed, C. Nothing really happens. The main issue is that if the safe ice team has any coordination, they can shift around the ice and it becomes no different than if the attacking team had jumped off their cliff. The second issue is how detrimental fighting actually is to your score. It might actually be more efficient score wise to let them break their ice unimpeded so you can have your safe ice spawn again. The third issue is how horribly out of position you can end up. With improper timing you may be giving up a huge amount of points to the uncontested team who could pinch you, steal mid, camp your own safe ice, or all of the above putting you further behind.

I will say going around is far superior than going through the middle funnel. You at least get to hit some ice with your burst, but I'm hesitant to call it a viable, long term strategy.

3. I find it hard to define my "approach" but my only goal is to win. If the optimal way to do that is to lick ice and to avoid fighting as much as possible than that's fine. I don't find it the most engaging, and it definitely isn't my beloved shatter 2, but a win is a win.