This map has always been irredeemable garbage since they started reworking it in Endwalker. Nobody was asking for Shatter to be reworked. Borderland Ruins by all measures was due for a change, Old shatter was still enjoyable and fun to play. Instead Borderland Ruins gets nuked for no reason, and Shatter gets ruined by endless reworks.

First problem is the people in charge of PvP right now, have no understanding of the fundamentals of PvP map design. This map is designed for PvE normies. When the rework failed, and everyone hated it, they tried to "force" pvp by changing the node spawns, which also failed. Nobody has EVER liked this version of Shatter. The updates made to frontlines maps in this expansion have erased two of our favorite maps, and left us with only Onsal, and Seal Rock (Both of which have their own individual issues.)

Square will continue to deliver, failure, after failure for PvP until they learn that they *must* PLAY TEST EVERY SINGLE MODIFICATION BEFORE IMPLEMENTATION.

-The problems with the Shatter Rework would have been identified day one.
-Any other future map updates would also have basic issues identified that would prevent them from being implemented into the game, and spare us 6 months of having to put up with it.
-We wouldn't have to scream at the top of our lungs into a void waiting for them to give us a half hearted change 6 months later.

Any MMO serious about its PvP does this. They have dedicated PvP dev teams, and they do not released half baked updates like we are conditioned to recieve on a irregular basis every 6 months. I mean hell Square Enix can just STEAL the ideas from other MMO's. Everytime they change a map, or botch a rework, just imagine what we could have had instead. Capture the Flag maps, King of the Hill maps, hell even a pure death match would be welcome. You know what else? How about basic QoL fixes that can be easily done in a single patch? (Not talking about the netcode btw.) No. Instead they insist on shovelling this garbage in our faces. We cannot expect them to make any reasonable changes to PvP, when the team in charge doesn't understand what they're doing, and doesn't communicate or consider feedback from its core playerbase.