Quote Originally Posted by TofuLove View Post
I am sorry, but you are building a strawman arguement and putting words in my mouth. You don't know me and how i play - I never said i run a DRK/DRK/AST/DRG premade - and often times i don't (and i don't think i ever had?)! Sometimes I play drk, sometimes i play paladin, sometimes i play samurai, sometimes i play white mage, sometimes i play ...every other class. I don't control what my friends play! Please build another strawman somewhere else and fight it there.

The meta for current shatter is super simple:
Step 1. Gain BATTLE HIGH by killing people
Step 2. Kill ice and enemy players that come to it.

It's literally is that simple and if you have a team that follows you - you kill people faster and get BH faster. I agree that encourages PVE - and that's why it's not fun.
With how new your account is, and how many posts you have I'm starting to think you're a troll poster. So I'll entertain you one final time.

-You are claiming that your forming a premade with your friends. That gives us leverage to assume that one; You're leading an organized group of players, two; You're making call outs with the intention to steamroll the enemy team, and three; you're playing to win. Don't identify with premades if you're not willing to take the heat.

I don't care if you're not playing downright obstructive, and obnoxious premade compos. But don't expect sympathy when people call you out for doing so.

Quote Originally Posted by TofuLove View Post
The meta for current shatter is super simple:
Step 1. Gain BATTLE HIGH by killing people
Step 2. Kill ice and enemy players that come to it.
That directly does not support the statistics that people have posted.

Smashing ice IS the only win condition.

-You can only attack one team at a time.
-Attacking that team at their ice slows the destruction of that ice, giving the second team oppurtunity to pinch your team, and your team will have no escape.
-Middle node spawns. Again, you can only attack one team. The team you're not attacking is getting points off the node.
-Small nodes spawn? Again, the team thats split up, not killing players is going to get the majority of the points.
This is why the winning team in the majority of instances does not have a high kill count, or a high death count. It's the team thats not engaging in PvP. In every instance where you prioritize PvP, it costs your team in this mode. Battle High in the new shatter is not enough of a benefit to outweigh the loss of points you're likely to experience, and why premades ultimately do not work as often on this map.