Quote Originally Posted by Mawlzy View Post
Agreed, and that would be achieved by separating queues into solo and party. You'd then have your utopia of all premades.
Yes, that might be good, but I can't see there be a critical mass for people to join that, just because Square Enix doesn't reward pvp enough - it would be a dead game mode without any rewards.
Balancing is a problem in every frontline, and they should really fix it, it would be more fun for everyone.

However, as I said I would love this discussion to keep being about shatter, so i will turn it back to shatter. I don't think balancing would solve the problem of game mode not being fun.

It's quite hard to quantify "fun" and everyone has different metrics. For me is amount of challenge.

I played a game of shatter where most of the 72 players were in a qsync event. (it would be great if we could have a custom matches for FL, and I don't even need rewards! most people playing them have those anyway!). And that took the whole 20 minutes of game time and in the end the time ran out - it was more fun than all randoms... But these are not run anymore because everyone finds them boring and people just don't turn up.

In a solo queue when I command...it's basically the same stuff...go to the ice...kill the ice...quickly pinch people fighting over the ice...quickly go back and kill another ice...rinse repeat. There is no randomness, and almost no 3vs fights. Even when I am in the lead by 800 points, i don't get both teams contesting - I only get 1. The other is off destroying their own ice. I expect people to come kill me when i am in the lead - and they just don't.