
If only Rabanastre wasn't a smoking crater....I'm hoping that the increased object count after the graphical update allows them to build cities with larger scale, although perhaps the solution is just to create cities with multiple districts, each with their own instance. In fact, I'd probably enjoy an expansion where most if not all of the new instances were based within and immediately around a massive, sprawling city complete with underground passageways and intrigue. You don't have to cover a large geographical area to deliver an interesting story.
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