
Originally Posted by
DamianFatale
Anything like a small group of Sharlayan Astrologians, Sages, and eventually even Pictomancers would be a wonderful thing to add to the city and its zone proper, but we don't see that. I wish when new jobs would get patched in, that the devs would make an effort to add npcs in the background being those jobs, and and making them into the world, instead of just the players. Just a little bit a lore gripe, and how I feel the jobs could do better.
I know this probably isn't exactly what you're referring to, but there are actually unnamed astrologian NPCs that wander around Old Sharlayan at varying intervals.
As for sages, I get the distinct impression that it's an exceptionally rare discipline simply by virtue of having a huge barrier to entry. Every named sage that we encounter has either had decades of experience (Fourchenault, Guildivain) or are natural prodigies (Alphinaud, Loifa, WoL). It's also stated to be a combination of magic and medicine, requiring a lot of knowledge of both to be able to use with any proficiency. Pictomancer remains to be seen, but I'd guess that the same basic principle applies. Spoilers for 6.55:
Krile states that she's been practicing pictomancy in secret for the entirety of the 6.x patches, so I'm assuming that it isn't exceptionally commonplace either.
I'll also note that astrologians or sages have never been stated to be exceptionally important to matters of state in Sharlayan. Astrologians are only represented so much in Ishgard because astrology was an important tool in monitoring the Dravanians, and even then every other aspect of the discipline beyond observing the Dragonstar was completely overlooked. In Sharlayan, there are so many areas of study and such a vast wealth of knowledge that I don't believe that they would have cause to elevate the study of astrology or somanoutics or what have you beyond a handful of specialists at the Studium. Sharlayan's founder was an astrologer, and their current leader is a sage of some talent, but beyond that I get the impression that they're both just small drops in a wide ocean.
That said, I agree with you in that a lot of the newer jobs since Shadowbringers have a startlingly minor presence in the overall game world, almost to the extent of most of the ARR jobs where the WoL is one of the only living practitioners. There's also just a big lack of detail in how Sage actually functions; with other magic jobs there's a wealth of information given about where the aether comes from and how it's transformed into practical applications, but Sage has very limited explanation aside from its vague descriptions of being at the intersection of applied aether and medicine. There are also not a lot of dancers in Thavnair, beyond some looping entertainers and some Radiant soldiers with chakrams.