Can we please get a shake up in how dungeons are made?

2 groups of enemies > boss > 2 groups of enemies > boss > 2 groups of enemies > boss

It's been the same since ARR. Can we get something new?

Do some big dungeons, with multiple routes and bosses. But have the 3 bosses we need to kill be random.
So every time we enter, we don't end up doing the exact same thing every time.

And yes, I know, we have the V&C dungeons but they're not for leveling. I'm talking about your basic, regular dungeons. The bread and butter for dailies and, leveling and story content.