Quote Originally Posted by NekoMataMata View Post
Aren't you one of those people that frequently points out that this is a MMO, not a single player game? No one's saying that all the content in-game should require it, but there should at least be a little bit of content that does.
The problem is that I would avoid that content and the majority of people probably would as well, like with Diadem, Airships and Submarines. Anyone in a lower-activity FC or not in one, or without the right connections in their FC, just ends up excluded. It's worse if there are additional barriers like building an airship for it just to enter. This game has moved far beyond FCs to be cross-world and cross-data center and this essentially tries to reverse all the way back to requiring you to be on the same world.

I love the social interaction, but one of the components of what I enjoy is the variety. The pugging. Meeting different people all of the time, rather than the same people.

I see nothing wrong with having some content that is specifically catered to FCs. After all, you don't need anything in this game. That's never an argument.
It kinda is if you're collecting stuff.

Most of those buffs offer nothing to me. I socialize with people mostly on discord. I manage my inventory/retainers nicely so I don't really need the FC chest, nor do I take charity. I have my own house that's literally right next to the MB. I don't really have any interests in venues. I don't see using Aetheric Mimicry on a stranger as bothering people.
Alright, so FCs don't benefit you. They are just a little optional social thing tbh, useful for new players to learn a lot like the Novice Network, for people who like venues or who need a little friend network to queue with them into duties due to anxiety.

There is nothing unique within FCs. Most everyone within them is so easily replaceable.
Tbh guilds have always been like that to me in an MMORPG. Just a thing you join for an exp buff, a bit of social interaction, to help new players.