Great idea on trying to make people balance between playing the objective, and fighting players.
Problem is, there are far too many players in PvP to listen to strategy (especially on non-JP DCs.)
A lot of players are neglecting the PvP part of PVP to hardcore focus ice.

Back when FL was 8v8v8, this wouldn't have been an issue.
With less players, there aren't any stragglers after an engagement and the entire team has to work together to make something happen. You can't just mindlessly lick ice while ignoring the volley of arrows and spells being thrown at you.

Bring back 8v8v8. No-one actually likes 24v24v24 more than it, and the mode clearly isn't balanced around being able to throw four dragoons/summoners/something with an AoE burst LB at the objective and kill everyone.

You can't win in CC by completely ignoring the objective and farming kills. You win by pushing the crystal into the enemy base.
You can't win in RW by ignoring the enemy and focusing the objective. You don't get enough Ceruleum and the enemy'll gang up on your mechs so you can't destroy either of the shield towers, let alone the main crystal.