Extremely. That was another thing that RIFT Dimensions excelled at. They had light sources in a variety of sizes and color tones where the light emitting object would be invisible except in Build mode. I had set up a tunnel in one Dimension with lighting that started at the red end of the spectrum and finished at blue.
Honestly The lack of lighting options and the overpowering radius and annoying placement of the pre-determined lighting is the bane of my existence. As for technical issues I think that is more related to actual void-builds vs glitching within the box because the engine has issues drawing stuff outside of the predetermined area and what it does is it causes the record for item placement to glitch out often (this results in weird scenarios where you place a item; leave the house and return and its like the item was never moved; no matter how many times you move it; to fix you have to return the item to inventory and place it again)Extremely. That was another thing that RIFT Dimensions excelled at. They had light sources in a variety of sizes and color tones where the light emitting object would be invisible except in Build mode. I had set up a tunnel in one Dimension with lighting that started at the red end of the spectrum and finished at blue.
I would like to control the lighting on my floors individually!Extremely. That was another thing that RIFT Dimensions excelled at. They had light sources in a variety of sizes and color tones where the light emitting object would be invisible except in Build mode. I had set up a tunnel in one Dimension with lighting that started at the red end of the spectrum and finished at blue.
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