Hiya, I’m 99% confident that the game client uses Havok for the Player physics. These library’s haven’t been updated in something like 10 years so I wouldn’t hold your breath on this issue getting addressed.
There is seemingly a second distinct module for additional physics that certain bosses use (Odin’s cape being a good example), but I can only guess that it’s too demanding on a single thread to use for player models.


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I guess, this is an old PS3 relic or so. Older international console games had often those problems.





