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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Hiya, I’m 99% confident that the game client uses Havok for the Player physics. These library’s haven’t been updated in something like 10 years so I wouldn’t hold your breath on this issue getting addressed.

    There is seemingly a second distinct module for additional physics that certain bosses use (Odin’s cape being a good example), but I can only guess that it’s too demanding on a single thread to use for player models.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,314
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sebazy View Post
    Hiya, I’m 99% confident that the game client uses Havok for the Player physics.
    It showed that at the end of the credits. They also use Bink Video, NVIDIA GameWorks, SpeedTree and Oodle.
    (3)

  3. #3
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    244
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sebazy View Post
    I’m 99% confident that the game client uses Havok for the Player physics. These library’s haven’t been updated in something like 10 years so I wouldn’t hold your breath on this issue getting addressed.
    Definitely. You can do the world-famous stair jump overflow in this game, I've seen videos of it a few years ago and I managed to do it myself recently in Mist. That will *never* be adressed lol.

    It's only tangential to the conversation, sorry, but SE, can we please have proper anti-aliasing? It's 2024, we can do a lot more and a lot better than FXAA...
    (1)

  4. #4
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    I love out of touch wealthy people who think they're part of the majority.

    Not everyone has $300+ to drop solely on a monitor. This shouldn't be mind-blowing information.
    (4)
    Last edited by LianaThorne; 01-19-2024 at 11:05 PM.

  5. #5
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,572
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LianaThorne View Post
    I love out of touch wealthy people who think they're part of the majority.

    Not everyone has $300+ to drop solely on a monitor. This shouldn't be mind-blowing information.
    If they would decouple the effects and animations from the frame rate, it would not negatively affect you. I guess, this is an old PS3 relic or so. Older international console games had often those problems.



    Cheers
    (0)

  6. #6
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,941
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LianaThorne View Post
    I love out of touch wealthy people who think they're part of the majority.

    Not everyone has $300+ to drop solely on a monitor. This shouldn't be mind-blowing information.
    Don't you drop $150 a year or more on a video game to AFK in Limsa? How do you think you're poor when you can afford to play to begin with? XIV has always been and always will be a luxury service.

    Add $40 per expansion and whatever else you buy on the mog station.

    Meanwhile the general population is complaining about paying $70-$100 on a AAA title and here we are, at $150 per year finding people justifying a bad and old physics engine.

    "No, I don't want a better physics engine for my most expensive video game for the year thanks..." "It's fine! It's FINE I tell you!"
    (2)
    Last edited by Ath192; 01-20-2024 at 12:36 AM.

  7. #7
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    If you mean me I never justified against updating the physics engine, but I think working on new physics entities (and upgrading the system) would have better application than working on existing items, unless you like being a stiff board.
    (0)

  8. #8
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Totoro Totoro
    World
    Diabolos
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Ath192 View Post
    Don't you drop $150 a year or more on a video game to AFK in Limsa? How do you think you're poor when you can afford to play to begin with? XIV has always been and always will be a luxury service.

    Add $40 per expansion and whatever else you buy on the mog station.

    Meanwhile the general population is complaining about paying $70-$100 on a AAA title and here we are, at $150 per year finding people justifying a bad and old physics engine.

    "No, I don't want a better physics engine for my most expensive video game for the year thanks..." "It's fine! It's FINE I tell you!"
    I don't think this is how people generally approach their finances when it comes to big purchases, but I mean I pay my electric bill so I think could charge that beautiful Samsung Portrait TV to my credit rn
    Also, this is why I will always tell people to go PC if they can. I know it's a big buy-in, but it's without question that PC is an all-in-one system and games are just immensely cheaper than console games. And with Steam Big Picture, you can hook that up to a TV and chill all the same. (TVs upscale to its highest resolution which is usually 4k nowadays, which is processed by the TV itself with no impact on the system it's being ran from)

    Quote Originally Posted by Sebazy View Post
    And on the other side of the coin, getting good scaleable cloth simulation working in a setting that can well have 100 other players on screen isn't trivial by any stretch. Given that this game engine is already hugely CPU bound (And by a single composition thread at that) in high player count situations even on relatively high end CPUs, I'm not sure how people think it's going to work.

    Sure FFXIV's physics are indeed utterly basic and have limitations. But they don't cause issues even on the most potato of PCs and consoles even in densely packed situations. There's method behind the madness in this case, they learned a valuable lesson in efficiency after the 1.0 situation.
    Pretty much this. It's an MMO. It's a humangous file. A stable environment is what devs aim for, it'd be what I'd aim for. What's the phrase ? Don't fix it if it ain't broke ? Not me adding more features in a program only for everything to break XD
    (0)

  9. #9
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LianaThorne View Post
    I love out of touch wealthy people who think they're part of the majority.

    Not everyone has $300+ to drop solely on a monitor. This shouldn't be mind-blowing information.
    And on the other side of the coin, getting good scaleable cloth simulation working in a setting that can well have 100 other players on screen isn't trivial by any stretch. Given that this game engine is already hugely CPU bound (And by a single composition thread at that) in high player count situations even on relatively high end CPUs, I'm not sure how people think it's going to work.

    Sure FFXIV's physics are indeed utterly basic and have limitations. But they don't cause issues even on the most potato of PCs and consoles even in densely packed situations. There's method behind the madness in this case, they learned a valuable lesson in efficiency after the 1.0 situation.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #10
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    365
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    And on the other side of the coin, getting good scaleable cloth simulation working in a setting that can well have 100 other players on screen isn't trivial by any stretch. Given that this game engine is already hugely CPU bound (And by a single composition thread at that) in high player count situations even on relatively high end CPUs, I'm not sure how people think it's going to work.
    Same as now, but instead of moving a distance per frame it's distance per time.
    (0)

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