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  1. #11
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    88
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    Of course, the problem is Salted Earth, it has always been Salted Earth.
    (2)

  2. #12
    Player Astrahime's Avatar
    Join Date
    Feb 2023
    Location
    Ishgard
    Posts
    174
    Character
    Eirika Zenbi-ryoshi
    World
    Phantom
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SalamanderIX View Post
    Of course, the problem is Salted Earth, it has always been Salted Earth.
    It's not salted earth, it's the animation lock that it puts you in. If you could act normally during the pullin effect - and Purify gave an anti-knockback effect like it used to - it wouldn't be broken.
    (5)

  3. #13
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    I came out of retirement to experience the changes. My feeling is they are improvements, except I don't understand the Bard nerf, nor why the points for KO's in Shatter were reduced (I have had multiple matches going to the time limit).

    The matches on all three maps have fallen in to two distinct classes. Fun ones in which the scores have been close. Dreadful ones in which the winning team was around or exceeded the combined total of 2nd and 3rd. (This despite some cases in which the two trailing teams were tacitly colluding to slow down the leader.)

    DRK may not be ideal, but is not the main problem. The primary reason some matches are dreadful is the mixing of solo and party queueing.

    I will now return to the dungeons.
    (1)

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