Of course, the problem is Salted Earth, it has always been Salted Earth.
Of course, the problem is Salted Earth, it has always been Salted Earth.
It's not salted earth, it's the animation lock that it puts you in. If you could act normally during the pullin effect - and Purify gave an anti-knockback effect like it used to - it wouldn't be broken.
I came out of retirement to experience the changes. My feeling is they are improvements, except I don't understand the Bard nerf, nor why the points for KO's in Shatter were reduced (I have had multiple matches going to the time limit).
The matches on all three maps have fallen in to two distinct classes. Fun ones in which the scores have been close. Dreadful ones in which the winning team was around or exceeded the combined total of 2nd and 3rd. (This despite some cases in which the two trailing teams were tacitly colluding to slow down the leader.)
DRK may not be ideal, but is not the main problem. The primary reason some matches are dreadful is the mixing of solo and party queueing.
I will now return to the dungeons.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.