They're not going to put in a buff because it's overworld content and no single player can own that.
If anything we should encourage quicker kills instead of clogging up instances preventing players who don't even want to hunt from entering a zone.
They're not going to put in a buff because it's overworld content and no single player can own that.
If anything we should encourage quicker kills instead of clogging up instances preventing players who don't even want to hunt from entering a zone.
http://king.canadane.com
I have no strong feelings for or against a 5 min invuln period since that's more or less what tends to get followed voluntarily. While I don't like the idea of an invuln period in general, most S ranks are up for at least 5 minutes after spawn before they get pulled so it wouldn't be increasing the wait time in most cases.I believe if S and SS ranks spawned with a 5-min Invincibility buff it would act as a built-in pull timer and account for the early puller vs congestion conflict.
The 5 minute duration (the length can be debated) or nature of the buff (could be 90% mitigation) is arbitrary to me so long as a majority of people are able to strike the elite mob even should an instant-puller act.
I would be happy to bet that within one week of implementation, players would be demanding for it to be increased to 10 or 15 minutes because they'd be missing out just as much if not more than they were before it was implemented. Instead of those occasions where it's really getting pulled 7-8 minutes after spawning with the courtesy and cooperation of those already present, S ranks would start getting pulled the instant the invuln drops off and no one would be holding back for the sake of those still on the way.
So 5 minutes I wouldn't object to. Longer than that and I would. That's too much time wasted for too many players who have other things they would also like to be doing.
A short invuln period takes away ownership, which is fine in my opinion. There are too many out there who act like they and their friends own the hunt as it is.
A 5 minutes invuln wouldn't cause zones to become any more congested than we're already seeing. The game already throttles how many can teleport into a zone each minute. More players wouldn't be able to enter the zone when the game won't let them in.
Right and we need to avoid this.
By killing it asap.
If you've gotten to the zone limit, you've failed your fellow players.
http://king.canadane.com
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.