Quote Originally Posted by Nicola_Kunu View Post
An idea I've waxed before with friends is for a tank such as Paladin to have a resurrection that has a shared cooldown with their Invulnerability (Hallowed Ground).
This avoids a tank being able to use their invuln to cheese past a mechanic and then raise party members. The tank sacrifices a very valuable tool in order to raise the healer. I feel this could be more useful in situations where only the healer(s) have died and everyone else is still alive.

I still feel that if only 1 or 2 tanks are the ones left alive the boss is nowhere near dead, the party as a whole should decide if the tanks should try and slug it out or not.
You do kind of have a point in that if SE absolutely insist on tank/healer balance that allows tanks to solo bosses from 30%, is it actually better for everyone else in the duty to be forced to watch the gruelingly slow grind from spectator mode rather than be eventually brought back into gameplay?