Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 42
  1. #31
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Whether the OP was joking or not, I don't see a real issue with tanks being able to raise the healer (and only the healer) in-battle. For the content that is difficult and has rewards reflecting that... if a tank is raising the healer, chances are whatever you are fighting is going to enrage and wipe the group anyway.

    Maybe SE could have this passive trait be on/off depending on the situation. Leveling dungeons? Keep it on. Tanks can raise healers. In Deep Dungeons, the trait is off. Extreme trials? Off. Etc etc.
    (0)

  2. #32
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,021
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I just don’t really understand why people are so against “ if x dies (usually the healer) then you wipe”, it’s a co-op game, you should be forced to rely on the other roles to achieve your goals (this also applies to the disgusting trait known as bloodwhetting), do people really just want to go through a rezz roulette where nobody really learns anything you just zombie your way to the end of the fight

    This also incentivises people to play the support roles, if you don’t like wiping because you don’t like the skill level of the average DF healer than you can become a good healer yourself
    (7)

  3. #33
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by dspguy View Post
    if a tank is raising the healer, chances are whatever you are fighting is going to enrage and wipe the group anyway.
    So you want to give players false hope?

    Quote Originally Posted by dspguy View Post
    Maybe SE could have this passive trait be on/off depending on the situation. Leveling dungeons? Keep it on. Tanks can raise healers. In Deep Dungeons, the trait is off. Extreme trials? Off. Etc etc.
    The devs don't want different playstyles for jobs outside of the pve/pvp difference.

    What will this accomplish? My guess is in leveling dungeons the healer just doesn't do anything anymore. 1-button-dps-spam let's gooo!!! Healers are being removed from the game in a long, punishing process. Giving tanks a rez helps to speed this up. Why don't you want to have better healers? Why is it ok for the party to wipe if the tank forgot his stance and didn't attack but not if the healer died?

    If your argument is that the healer's death shouldn't weaken a party to the point that they would wipe... well first off: Have a Summoner or a Redmage in the team. Boom. Solved. Secondly: would it be ok if all healers had a tank stance and a mit they can only use when the tank is dead?
    (1)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  4. #34
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I just don’t really understand why people are so against “ if x dies (usually the healer) then you wipe
    I think the issue currently is that "if everyone wipes (besides the tank) you still won't wipe". It just takes forever which sucks.
    (1)

  5. #35
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,021
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    I think the issue currently is that "if everyone wipes (besides the tank) you still won't wipe". It just takes forever which sucks.
    Yes that’s exactly what I meant, tanks just as much as the other roles should be forced to rely on the other roles; tanks getting a rezz skill is the anthesis of that mantra
    (5)

  6. #36
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,120
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I just don’t really understand why people are so against “ if x dies (usually the healer) then you wipe”, it’s a co-op game, you should be forced to rely on the other roles to achieve your goals (this also applies to the disgusting trait known as bloodwhetting), do people really just want to go through a rezz roulette where nobody really learns anything you just zombie your way to the end of the fight

    This also incentivises people to play the support roles, if you don’t like wiping because you don’t like the skill level of the average DF healer than you can become a good healer yourself
    You can't learn and practice if you're dead on the ground while the tank appears to be ignoring the mechanics due to their self healing and abundant mitigation.

    Being able to rez players gives them the chance to practice the mechanics. Not everyone learns through watching. Many learn will only learn through doing.

    As for trying to incentivize other players to pick up tank and healing jobs, that's not going to do it. They'll just decide they ended up with a bad tank and/or healer and join another party hoping they get better ones. It's not a new problem nor is it specific to FFXIV. Most MMO players simply aren't interested in playing tank or healer for various reasons. You're not going to change their minds by increasing the amount of failure they experience.

    Quote Originally Posted by Supersnow845 View Post
    Yes that’s exactly what I meant, tanks just as much as the other roles should be forced to rely on the other roles; tanks getting a rezz skill is the anthesis of that mantra
    Give the tanks the rez-a-healer skill at the same time you take away the bulk (if not all) of their self-healing. Suddenly tanks are dependent on the other roles again. They'll need healers to bring their HP back to safe levels. Healers and tanks will need DPS to do their job because a tank taking a beating is going to force the healer into using some of the mana expensive GCDs and DPS will need to kill stuff before the healer runs dry.

    I suspect we're out of luck getting any changes at all with the way the job design team is more interested in DPS than tank or healer themselves.
    (0)

  7. #37
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,021
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    How about nerf self healing and don’t give tanks a rezz skill, if you only learn by doing you get to do it again because you wiped and started over again; you know how instances are supposed to be, not these crappy rezz fests because rezz is way too free in this game as it is, you are supposed to try again till you get it right

    That still doesn’t mean that tanks remotely need a rezz skill, especially since if you rezz a healer the tank can just invuln the mechanic (or kitchen sink it, rezz the healer then the healer LB3’s, tanks are too bulky and too good at ignoring mechanics to be able to bring anyone back to life
    (6)

  8. #38
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jojoya View Post
    You can't learn and practice if you're dead on the ground while the tank appears to be ignoring the mechanics due to their self healing and abundant mitigation.

    Being able to rez players gives them the chance to practice the mechanics. Not everyone learns through watching. Many learn will only learn through doing.
    I would say most learn by doing. So doing the mechs instead of watching Netflix while the tank solo's the fight would be nice. Being dead and then being rezzed after the mech also doesn't let you practice it. If the party wipes then you got another chance.

    Quote Originally Posted by Jojoya View Post
    As for trying to incentivize other players to pick up tank and healing jobs, that's not going to do it. They'll just decide they ended up with a bad tank and/or healer and join another party hoping they get better ones. It's not a new problem nor is it specific to FFXIV. Most MMO players simply aren't interested in playing tank or healer for various reasons. You're not going to change their minds by increasing the amount of failure they experience.
    I don't know about you but the times i had to wait for TankyMcGoodPlayer to do the fight for me were all worse then the instances were we wiped a lot. For me it would decrease failure if tanks couldn't solo everything (r/hyperbole).

    Quote Originally Posted by Jojoya View Post
    Give the tanks the rez-a-healer skill at the same time you take away the bulk (if not all) of their self-healing. Suddenly tanks are dependent on the other roles again.
    I don't think so. The hardcore players will optimize the fun out of it and soon everybody will copy them. Can't wait for "we don't need a healer here. I (the tank) just stop doing damage for 2 seconds and use my rezz for the dps! Then i will pick up again!" Unless ofc you mean rezz specifcally the healer, but even then we would have weird stuff like "Why did you heal yourself healer? Your DoT was off for half a second!!! I had a rezz ready for you!"

    Quote Originally Posted by Jojoya View Post
    I suspect we're out of luck getting any changes at all with the way the job design team is more interested in DPS than tank or healer themselves.
    I will see what DT brings. If it isn't changing things significantly I will most likely quit entirely. I like to play healer but i also like to not fall asleep during a normal instance.
    (2)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  9. #39
    Player Astrahime's Avatar
    Join Date
    Feb 2023
    Location
    Ishgard
    Posts
    174
    Character
    Eirika Zenbi-ryoshi
    World
    Phantom
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by BRVV View Post
    I don't think so. The hardcore players will optimize the fun out of it and soon everybody will copy them. Can't wait for "we don't need a healer here. I (the tank) just stop doing damage for 2 seconds and use my rezz for the dps! Then i will pick up again!" Unless ofc you mean rezz specifcally the healer, but even then we would have weird stuff like "Why did you heal yourself healer? Your DoT was off for half a second!!! I had a rezz ready for you!"
    You realize what Weakness and Brink of Death are, right? Dead DPS means they'll be dealing 25% less damage for 2 minutes.
    In what way is 1 GCD from one player equal to what amounts to 12 GCDs from another player? That's without factoring in the loss of uptime that the DPS will have by dying, their combo breaking/loss of Enochian, the fact that they need to resummon Carbuncle/reapply Huton/have lost their Song/Dance until the next one is up, and have lost all of their Dragon Gauge+Firstmind's Focus/Polyglot/Sen+Kenki+Meditation/White+Black Mana/Ninki/Song Gauge+Soul Voice Gauge/Soul+Shroud Gauge/Heat+Battery Gauge/Fourfold Feathers.
    If you're somehow dealing 12x the damage of a DPS in a synced party AS A HEALER then you should just vote dismiss the DPS.
    (0)

  10. #40
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Astrahime View Post
    You realize what Weakness and Brink of Death are, right? Dead DPS means they'll be dealing 25% less damage for 2 minutes.
    In what way is 1 GCD from one player equal to what amounts to 12 GCDs from another player? That's without factoring in the loss of uptime that the DPS will have by dying, their combo breaking/loss of Enochian, the fact that they need to resummon Carbuncle/reapply Huton/have lost their Song/Dance until the next one is up, and have lost all of their Dragon Gauge+Firstmind's Focus/Polyglot/Sen+Kenki+Meditation/White+Black Mana/Ninki/Song Gauge+Soul Voice Gauge/Soul+Shroud Gauge/Heat+Battery Gauge/Fourfold Feathers.
    If you're somehow dealing 12x the damage of a DPS in a synced party AS A HEALER then you should just vote dismiss the DPS.
    Then my first argument triggers that it's false hope. Just imagine everyone with Brink of Death and dealing so low DPS that despite doing perfect, after dieing of course, they trigger enrage. What is the reason in this? People will just reset because "we will do too little dps" which already happens. What sense does having more rezzes have then if not a negative?
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast