Whether the OP was joking or not, I don't see a real issue with tanks being able to raise the healer (and only the healer) in-battle. For the content that is difficult and has rewards reflecting that... if a tank is raising the healer, chances are whatever you are fighting is going to enrage and wipe the group anyway.
Maybe SE could have this passive trait be on/off depending on the situation. Leveling dungeons? Keep it on. Tanks can raise healers. In Deep Dungeons, the trait is off. Extreme trials? Off. Etc etc.


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