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  1. #21
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,788
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    the biggest thing to know is midcore isn't real. there is no such thing.

    the second thing is casual/hardcore is a label you give yourself not something you get from others, as they are subjective terms.

    people may argue or protest it but in the end you will never see them ever again basically so why argue with someone who just wants to prove their own thoughts right in an opinionated matter?
    (3)

  2. #22
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,262
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RinaB View Post
    I've also seen a lot of posts saying this xpacs content is easier then ever
    It's definitely not easier, at least on a technical level. In ARR, they telegraph dungeons with red circles always (and they are simple attacks) and that is clearly absent in, say, Endwalker dungeons, to where you do have to just be more observant of your surroundings in order to do the mechanics, or try to follow someone else.

    They have responded in many cases by making the mechanics faster-paced in dungeons such as The Dead Ends (second boss), Storm's Crown and many of the leveling dungeons.

    What primarily makes people think they are easier is that these harder mechanics are better telegraphed than they were in the past (ie. environmental clues instead of status effects), outgearing the mechanics too easily, simpler rotations that make it easier for them to focus on mechanics and repetition ie. however hard they make the latest dungeon, people will become an expert at it from farming it.

    wow cataclysm model to take over the game.
    Don't worry about that. They slowly ramp up the difficulty of dungeons, in the sense they made the earliest dungeons just running out of red circles and then allow them to get more intense later on after they've taught you what stack markers, tank busters and other indicators are.

    And although they ramp it up, they telegraph it in a way that is meant to make it fairly obvious and guessable if you look around. You can often survive at least 1 hit as well.

    They aren't really in the business of making it impossibly hard. You can die as much as you want and usually someone can rez you (often even if you're the healer, if someone is on red mage or summoner). They save "impossibly hard" stuff for extreme, savage and ultimate and that's the only content you realistically hear of "there is this thing that always wipes my parties that I can't progress past".
    (1)

  3. #23
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I look at it as three tiers:

    Ultimate: I have no life outside of gaming/streaming on twitch

    Savage: Hardcore. Still knows that the sun exists.

    Everything else: The casuals
    (0)

  4. #24
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    I have tended to find that one's definitions of hardcore/midcore/casual depends to a large extent on what one thinks of themself as, and what level of content they see as their "ideal content". It's basically the MMO version of the "everyone driving slower than my is an idiot, everyone driving faster than me is crazy" effect you see in many people on the road. That's why definitions in just this thread have ranged from midcore starting at normal trials up through midcore even including all of savage raiding. Most people think of themselves as being in one of those groups, and define the primary content they enjoy as being that level of content, and define the other groups in relations to that.

    Personally, I tend to define the difference based on how people allocate time for the game. A person for which this game dominates all other leisure activities, for which they schedule any other leisure activities, if any, around the game, is closer to the hardcore end of that spectrum. A person that plays the game when they happen to have the time and are in the mood is towards the casual end. Midcore is somewhere in the middle, where the game is a noteworthy leisure activity for them, but not to the point of their other leisure activities being oriented and scheduled around the game.

    There's also the "how much work are you willing to put in" bit. The more time and effort you're willing to put in to get better at the game, to achieve goals that are difficult rather than merely time-consuming, the more likely you're on the more hardcore end of that spectrum. One of the relatively defining traits of a casual player is that they tend to approach the game with a "good enough" mentality when it comes to optimization, gameplay skill, and similar. And as before, midcore is an amorphous blob somewhere between the two.
    (0)
    Last edited by Kaedys; 01-18-2024 at 06:46 PM.

  5. #25
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,514
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Honestly,

    They are meaningless terms because there is no real settling on what constitutes as casual, midcore, or hardcore.

    Like, you have some people who think EX is casual, you have some people that think EX is midcore, you have some people that think Bozja and Eureka are midcore, just as you have some people that think savage is midcore, and some people that think it is hardcore, and just as you have some people that think Bozja and Eureka are casual.

    There are some people who think it comes down to what content you consume, there are people that put it down to how much time you spend doing the content you consume, regardless of what that content is.

    I would say don't get too caught up in very loose, or open-to-interpretation definitions.
    (0)

  6. #26
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rekh View Post
    Incorrect, in mmo context it was midcore when it was fresh content.
    In what way? It was around the same difficulty as alliance raids lol. I've wiped more in normal raids than I have in Bozja.
    (0)

  7. #27
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    466
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    [QUOTE=RinaB;6405870 So does this make me a casual? If so then what is a mid core player or hard-core player?[/QUOTE]

    idk this game the community is still super weird coming from WoW and WAY overly sensitive especially casual community but i normally break it down like this

    Try hards - RWF, have to minmax EVERYTHING in hopes of getting just a .1% better parse to beat stuff usually, though misconception of Neckbeards is they are rude and elitest honestly few i have met been around in my previous game are pretty chill

    Elites - not RWF but clear fairly early, these players can come with Egos when generally they are good but not as often as you think

    HC - people that might not have as much skill as 2 previous but can invest a TON of time into their endgame (usually gear related oriented). These are the most ego inflated players, they are good but because they invest so many hours into getting gear 1st then working on their parses they like to think they are above all others when really they aren't even in realm of best but don't tell them that or they will flame you for everything they have that you don't.

    Semi-HC - like to do harder content but not too much, has time investments that prevent no life the game whether it be a career, family, There are some tho that for some reason call themselves "Semi-HC" cuz they don't expect Success as fast but raid on a HC lvl of 7 days a week which generally are just deluding themselves by lieing about how much they commit to gearing

    MC - Just like Semi but like to commit less to end game gearing and just want to progress but doesnt have to a be at blistering paste, they want to enjoy the story, the scenery, relax a bit and overall chill. They usually run like 1 addon to check their dps because they don't want to be dead weight and want to improve but don't want to push themselves to extreme levels

    Casual raider- this is just time investment people, families, careers, basically have full lives and want to do a lot in the game so only devote a few hours a week towards getting BiS. They understand that this means the groups they run with will not be amazing players but they enjoy more the laughs and each boss kill feels more like a accomplishment to down than the others.

    solo/casual - imo people who love other aspects not involving gearing or getting gear or even finishing the MSQ story for some, they take their time doing other aspects and have no cares about dungeons or anything crafted gear is enough and they just like everything else about the game.

    idk my opinion.
    (0)
    Last edited by Mcg55ss; 01-19-2024 at 07:23 AM.

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