Can you please take a look at the MRD skills as a whole? There should be more strategy in what skills to use. I feel like I've just cheesed the whole game to 30 by just hitting whatever skill is available and gotten rewarded with pools of xp while doing it.

As a whole I really can't see any skill or strategy required even when fighting mobs above my level. At best you can time the bloodbath but at worst you just dock into the enemy until the target dies and reap the rewards.

All the heavy swing and skull crusher skills feel like copies of one another and I don't feel like there's any meaning to the choice of which skill to use.

I know XIV has very little skills right now overall but I'd like to see the current ones diversified and maybe even remove skills that are too similar to make room for more meaningful skills in the future.

examples: a counter mode that lasts for a long period of time
tank mode for pulling hate and enduring the pain on behalf of the team.
steal sp by a skill that doesn't do damage

I trust you can come up with better skills that work with the game but bottom line: the current set doesn't contribute to a battle system that would require strategy or any effort at lvl30 let alone lvl 5 when new players arrive to test 2.0