Results -9 to 0 of 57

Thread: WAR/MRD Concept

Dev. Posts

Threaded View

  1. #8
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rukkirii View Post
    Greetings!

    We have been seeing some feedback in regards to Berserk, mainly questioning why the effect resets when taking damage. Players have been proposing to change the effect so that it consumes a set amount of HP since they feel that the current effect does not fit the image of Berserk too well.

    The original concept of the marauder/warrior is as below:


    While players feel that Berserk resetting after taking damage contradicts the statement that they turn an enemy’s attacks against them, this portion is meant more for Rampage, and we imagine the below division of roles and action usage:
    • Tank: Rampage
    • Damage Dealer: Berserk

    For version 2.0, the roles of each class/job will not change; however, there is a chance that the concepts change. Based on this we will be working to revamp them so that the actions will fit each concept accordingly.
    tl;dr paladin can bite us -.-;

    EDIT; To clarify, devs basically creating a situation where WAR is both the 'go to' job for both tanking and damage (since most fights require aoe atm something WAR excels at). Given this situation I think it's the other jobs that could use some tweaking not WAR. Paladin is capable of tanking certainly but if the only thing paladin can do is tank surely it's not unreasonable to expect it to be hands down the best tank? At the moment it is not and SE need to fix this before worrying about WAR's berserk wearing off if they get punched.
    (13)
    Last edited by Wevlum; 07-10-2012 at 06:23 AM.
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books