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  1. #11
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Yeah, Trial is disappointing. It's just a in/out, left/right - right/left (six-blades is a lie. Just don't go in front of her), left or right, front line AoE and some AoE's around the place.

    Something tells me they got the battle team who did the very disappointing Myth raids to work on this fight given how basic it is.

    It should be noted that Odin and Yojimbo/Gilgamesh are harder than Asura by a looooong shot.
    (0)
    Last edited by Nestama; 01-22-2024 at 05:52 PM.

  2. #12
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    721
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 92
    It's a hildibrand trial. It's supposed to be a joke.
    (3)

  3. #13
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    1,942
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    I quite enjoyed it myself.

    I mean, firstly, it was (as Yuella said) a Hildibrand trial, not an MSQ one. How seriously are we supposed to take it?

    Secondly - lets view this from the Lore perspective:
    - The Warrior of Light has wealth of experience fighting/defeating Primals - more so than anyone else on Eoreza.
    - There wasn't anything particularly unique or powerful about Asura's summoning as such. It certainly wasn't en-par with, for example, Shinryu, where a Dragon's eye, death and ritual suicide were what brought it into being.
    - Vanhudi pretty much said that summoning Asura was a contingency plan!
    - I can't think of any good reason why, after fighting the likes of Endsinger, Zenos, Athena and Zeromus, the Warrior of Light should have any difficulty fighting what was, essentially, just another Primal.

    On balance, I feel the difficulty of the fight was pretty well balanced in terms of lore and the WoL's experience.
    Lets be honest here - R/L points aside, they were never going to throw some uber-difficult boss this close to the end of an expansion, and certainly not as part of a Hildibrand side-quest story.
    (1)

  4. #14
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Astrahime View Post
    My main disappointment is that this is the only Hildibrand trial without an orchestrion roll (Big Bridge), minion (The Dragon's Neck, Battle in the Big Keep), or barding (Kugane Ohashi). It also doesn't have an achievement despite being the last Hildibrand trial in the expansion (Big Keep, Kugane Ohashi), and the mount is just given to us after finishing the quest. How about making the mount's item drop from the trial so that there's replayability beyond getting the triple triad card?
    my issue with it
    no fun rewards for the trial besides the TT card (which i got on first run)
    (0)

  5. #15
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Yuella View Post
    It's a hildibrand trial. It's supposed to be a joke.
    Yojimbo-Gilgamesh has more teeth than Asura. Heck I'd even argue Ultros and Typhon have more teeth (on their release). They have a boss with three faces and six arms, yet they don't even do much of anything with that at all. Just in/out/line, repeat that with big clone, left/right for "six-blade" and then left or right depending on the face (Thadalfus uses his masks more than Asura uses her faces). There's just... nothing there. HW Trials have more going on for them than Asura at this point :/

    Basically, it's just disappointing that the battle team can't seem to get away from basic dungeon attacks and can't seem to do anything new or unique to make the fight actually interesting/unique.
    (4)
    Last edited by Nestama; 01-22-2024 at 07:27 PM.

  6. #16
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,518
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Asura is the first trial in a while that if they made that a dungeon boss I legit wouldn’t bat an eye

    It’s the same problem as thelia, every boss, regardless of content just seems to be a dungeon level boss with the only variety coming in the number of players who are present
    (6)

  7. #17
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    710
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    The only enemy on this fight is the server during the 6 blade attack. You often get hit despite you were clearly out by the time it started. So I can understand the difficulty criticism, but for locking you out? This is the most ridiculously easy relic to get, and a good part of the community complained about that, and this is still too much for you. Maybe a mmo is not for you in that case.

    Quote Originally Posted by Astrahime View Post
    My main disappointment is that this is the only Hildibrand trial without an orchestrion roll (Big Bridge), minion (The Dragon's Neck, Battle in the Big Keep), or barding (Kugane Ohashi). It also doesn't have an achievement despite being the last Hildibrand trial in the expansion (Big Keep, Kugane Ohashi), and the mount is just given to us after finishing the quest. How about making the mount's item drop from the trial so that there's replayability beyond getting the triple triad card?
    That what makes me very worried. They add the occasion to show us they understood what was the big complaint of the extension about, and still failed miserably. Despite all the complaints about lack of shelf-life of the content, they still choose to continue with that trendof not give incentives to redo the content. I really fear the next exploratory zone, because I can see them making one without any incentives to play it once you're done with the story. I'm still really worried with the direction the game is going.
    (0)
    Last edited by CNitsah; 01-22-2024 at 10:47 PM.

  8. #18
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Yuella View Post
    It's a hildibrand trial. It's supposed to be a joke.
    "It's supposed to suck" is becoming a worryingly common defense from this fandom.

    It's also nonsense - They clearly put a lot of effort into the trial visually, so you can't defend it as a little bonus extra thing SE duct taped together, small indie dev please understand. Why is it only the fight mechanics' design that's lacking? It's clearly not supposed to be a gag fight at the very least.
    (5)
    Last edited by ThorneDynasty; 01-23-2024 at 12:06 AM.

  9. #19
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CNitsah View Post
    The only enemy on this fight is the server during the 6 blade attack. You often get hit despite you were clearly out by the time it started.
    If you never go in front of her, then the server is no longer an issue since you can just move into the right/left slash animation and then back to get ready for it a second time (I also have high ping).

    Quote Originally Posted by ThorneDynasty View Post
    "It's supposed to suck" is becoming a worryingly common defense from this fandom.
    It's like people forget we're playing a game. I love that attacks are flashy and stuff, but I'd personally like to be playing a game that has me use my brain (even for easy content) that's more than just "don't stand in the AoE."
    (4)
    Last edited by Nestama; 01-23-2024 at 02:21 AM.

  10. #20
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Nestama View Post
    It's like people forget we're playing a game. I love that attacks are flashy and stuff, but I'd personally like to be playing a game that has me use my brain (even for easy content) that's more than just "don't stand in the AoE."
    Unfortunately what's easy for one player isn't easy for another.

    That's the drawback of MMORPGs. Most content is designed with the average player in mind and the average player is usually more interested in relaxing after a long day/week at work/school than in using their brain to think their way through content.

    Hildibrand quests are for comic relief, not for thinking. They're practically a parody of the Warriors of Light who get through the MSQ because they're grouped with other players who know how to get things done and not because they themselves are capable.
    (2)

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