Quote Originally Posted by Cleretic View Post
They do this constantly, yes. This is just a particularly efficient form, because we've all played the part of the game they're misremembering/misunderstanding/ignoring like, two days ago.
Patch dropped yesterday.

Though approx. 85% of the complaints about Endwalker's story are people deliberately interpreting things differently to how they are presented... but I digress.

Quote Originally Posted by Hurlstone View Post
I mean I have been wanting to do that since ARR so please, lets do it! It's funny how we have no issues interfering with the plights and problems of far out lands, but the three nations problems are just swept under a rug most of the time. I really wanted the fallout from 2.X to be a big change for Ul'dah and its people, but instead its pushed aside in such a weird way for the Ishgard plot (Which is great, do not get me wrong… just wish the former had more of an impact)
The Scions primarily dealt with existential threats, stuff nobody else could deal with thanks to having lots of Echo users (on account of Minfilia's Path of the Twelve from 1.0 being rolled into it) until Alphinaud decided to take them out into the open... and even then, they still operated as paramilitary special forces.

The 2.X plot is awkwardly resolved and largely forgotten about because it was just filler to get Heavensward written; since A Realm Reborn was kind of proof of concept, the suits needed proof it would succeed after the bungling of 1.0 before greenlighting an expansion. So we got the political drama that went nowhere until the end, and the writers just kind of... forgot to give it a proper conclusion, hence awkwardly jumping back and forth between Ishgard and Ul'dah with no real change to the status quo (except Teledji Adeledji being dead and Raubahn losing an arm, but neither have had significant narrative consequences).