
Originally Posted by
Turnintino
First of all, I agree. But while the way they tend to reuse their cast is certainly a resource-cutting measure (less time spent searching for additional talent, but ultimately the actors are still being paid for the additional labor), I think it's harder to say for sure if the inconsistent use of accents is a creative decision or a practical one. Jay Saighal portrays both Matsya and Nahbdeen, for example; both characters are Thavnairian, but they have different accents, despite the fact that Matsya proves Saighal can affect Indian English. On one hand, I don't think it's unreasonable to theorize that the different accents are used to distinguish the character's voices (despite the fact that the characters never interact, iirc). On the other hand, the performances -- from cadence, to pitch, to tone of voice -- are already so different between the two characters that I would argue that wasn't really necessary, if indeed that was the reason. If it were, I think just lowering his pitch even more for Nahbdeen would've done the trick (listen to Saighal's performance as Nald'thal to hear him really project that lower register lol). So I'm partial to the idea that it was probably more a creative decision, personally, but that's conjecture, either way.
Anyway, while I do prefer consistency when it comes to things like this that inform the game's world-building, sometimes even that consistency is implemented in a way that doesn't make a lot of sense. The Viera/Hrothgar's Scandinavian accents are a chief example. Lyna has it despite being raised by G'raha. Runar has one despite being raised among the Night's Blessed. Depending on what we may or may not learn about Erenville's upbringing, he may be another example (and signs point to 'yes', based on what we know so far). The consequent implication that their accents are somehow genetic is a pretty stupid one, at least barring broader vocative characteristics that could be explained by actual physical differences (i.e., the long since abandoned catlike vocal ticks that some Miqo'te NPCs had in 2.x). And it's difficult to argue around that in the way one could conceivably attempt to hand-wave the array of accents in Thavnair.