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  1. #31
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Spy View Post
    Your idea's boring ;p
    I like more content...and I don't mind receiving a challenge once in a while.

    Besides...don't you think leveling is WAAAAAAAAAAAAAAAAY too easy now? It's not like it's a huge hindrance to add a challenging single-player fight to raise cap on jobs you can max out in 2 weeks.

    I have 3 jobs maxed already and another one coming close...it took me FOUR YEARS to get ONE job to lvl 75 in FFXI! (I change jobs a lot >.>...and fool around even more...leveling has never really been my top priority) And I only returned and made this character a few months ago.

    Besides, considering so many people are complaining about players not knowing how to play their jobs correctly, this might be a good challenge that could help improve their ability. So yeah, I think they should be held at a certain level until they can get past a fight.

    I'm not saying make the fights IMPOSSIBLE, but at least challenging. It would also hold people a little lower for a bit longer to help out with lower level content getting a boost in quality in my opinion. There's too much end-game content and not enough lower level content...which atm is understandable because, as I said, people are maxing out their characters way too fast.
    There's more endgame content right now because SE is working to cater towards the players that have been here the longest, which is perfectly fine by me.

    Also, back in the day, you remember parchments in Eldieme, as well as the other stupid items you were required to find before breaking that genkai? Way back in the day, the droprate on that **** was so bad it took me a week of shouting for help, getting down in there, and spending 4-5 hours a day killing skeletons for that stupid piece of paper. That wasn't a challenge - it was ridiculous, and stupid quests like that shouldn't be there to inhibit people's pace of leveling, especially if that's what they enjoy.

    Granted, the other quests weren't as ridiculous (Maat is up for debate, because I killed him in record time on my SAM and held that record for several months on Bahamut, and he was anything from easy to impossible-to-gauge, depending on job and gear), but as long as they're nothing like that, it could be alright. If it's something relatively simple, but challenging in size and scope - like defeating an NM - that's perfectly alright. But nothing based on droprates that aren't going to be anything more than plain ****ty.
    (2)

  2. #32
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Yucie View Post
    If it's something relatively simple, but challenging in size and scope - like defeating an NM - that's perfectly alright. But nothing based on droprates that aren't going to be anything more than plain ****ty.
    Amen, I'm all for throwing down with an NM or a NPC required to continue leveling. Please please no stupid farming for items in an area that is insanely difficult to navigate as a lower level class. I spent days getting the scroll to beat maat my first try.
    (1)
    Last edited by ShivenCasull; 07-12-2012 at 05:42 AM.

  3. #33
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    We already have Quests at given intervals, only problem is this game was made to solo so they're too easy and they're not mandatory to level.
    (0)

  4. #34
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I do not mind level cap quests, but one thing I want to happen that I really diddn't see in FFXI was have such limit break quests be tied to the game's lore. Something that makes the breach of self limits really feel like it was something of signifigance to yourself and the world around you.

    For the classes in the game outside Blue Mage, Puppetmaster, Corsair, Dancer, and Scholar, there did not feel any significance, you beat up an old man and watched him reminisce about the growing of Jeuno. It didn't matter what job you did it on, which kinda make those core jobs feel flat and uniform.

    If I'm going to break level cap on my lancer, I want that quest to be significant to my Lancer, like the Guild Leader taking me out for a trip to tell me I've hit a roadblock in my training, and assuring me through some sort of trial (perhaps involving Greenwrath, that I seem to be able to brazenly ignore) that I can go higher.

    Or for my Gladiator, I get pitted in the Arena to press my skills, where I meet some rival that hands me my but, only to pick me up off my rump later on to tell me to keep at it cause I have potential.

    I want the entirety of my level cap breaking experience to feel like it belongs to me as the classes I chose to bring up, not some silly generic fetch quest.

    Anyways, those are my thoughts on it.
    (3)

  5. #35
    Player
    Scotchio's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    73
    Character
    Scotchio Calidus
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    I do agree there should be limit break quests.

    And i agree with the fact it should be a solo quest with your job, like the Maat fight. (or something different, but still solo).

    Something that you can do that requires using the abilities of your job to succeed.

    Although it's a party based game, it is nice to have some milestones that you have face alone to prove your worth.
    (1)

  6. #36
    Player
    Shadowedge's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    152
    Character
    Shadow Edge
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Churchill View Post
    I've never once thought someone was badass for holding an achievement in a video game of which the entire premise is predicated by time spent playing the game.

    Spoilers: Maat's cap, fucking lol.
    Holy eff!! Churchill plays this game?!
    (0)
    www.goodlookingliars.com

  7. #37
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    I decided I had too many relics in XI and that the game provided zero challenge.

    So, I'm waiting for 2.0 and getting my character pimped. I don't think I'll keep playing if they turn it into an XI grindfest, keep the RNG type drop system with no progression aspects, or slow down content release if it actually does succeed.

    Until then, yes
    (0)

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