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  1. #1
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    I wouldn't be opposed to a test of personal skill to progress beyond 50, especially one that requires the person focus on everything that's happening and (more importantly) is thematic for each job.

    Like a Monk would need to use Dragon Kick at the right time to Pacify a dangerous opponent's weapon skill, or switch his fist stance based off his opponent's shifting elemental weaknesses. A White Mage would have to keep an ally alive while being attacked by other enemies (sustaining himself and an ally under pressure). A Black Mage would need to rotate between crowd control and elemental spells while kiting to bring down a group of enemies alone (too tough to AoE down, too tough to Sleepga + kill one, kill next before Sleepga's diminished effect kicks in, etc.) Just as examples.

    Frankly if this fight would be just "run up to the guy and hit it until it stops moving" then it'd be nothing more than irritating busywork and a gear check. That's not fun.
    (This whole thing reminds of me of Cecil becoming a Paladin in FFIV, and how that was themed to the Paladin job quite nicely.)
    (2)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  2. #2
    Player
    Spy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,200
    Character
    Mini Ninja
    World
    Masamune
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Powercow View Post
    I wouldn't be opposed to a test of personal skill to progress beyond 50, especially one that requires the person focus on everything that's happening and (more importantly) is thematic for each job.

    Like a Monk would need to use Dragon Kick at the right time to Pacify a dangerous opponent's weapon skill, or switch his fist stance based off his opponent's shifting elemental weaknesses. A White Mage would have to keep an ally alive while being attacked by other enemies (sustaining himself and an ally under pressure). A Black Mage would need to rotate between crowd control and elemental spells while kiting to bring down a group of enemies alone (too tough to AoE down, too tough to Sleepga + kill one, kill next before Sleepga's diminished effect kicks in, etc.) Just as examples.

    Frankly if this fight would be just "run up to the guy and hit it until it stops moving" then it'd be nothing more than irritating busywork and a gear check. That's not fun.
    (This whole thing reminds of me of Cecil becoming a Paladin in FFIV, and how that was themed to the Paladin job quite nicely.)
    This is a very nice input ^^ I highly agree that the fight should be a test of your ability to use/time your skills wisely...where one or two mistakes would mean downfall. I want a challenge. It's true that if the fight's too easy, it may as well not be added at all.
    _________

    And lol I had forgotten about the crown XD

    _________

    Also, that FFVII limit break video made me want to play the game again XD
    (1)
    つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ

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