Quote Originally Posted by Mostly_Raxus View Post
the real question is why wasn't this already implemented like the last versions? this is another case of square cutting small corners in every facet of the game..
but what are we to expect when the relic just cut the middle man and is literally just a mindless roulette grind for a week per weapon, why have engaging quests when we can just tell the dog to fetch.
Definitely agree, I miss having multiple steps added during the update with the base weapon, then base weapon but dyable, then dyable weapon + glow effects. Really disappointing it's just lumped together now and we are losing the freedom to choose which part we like.