Quote Originally Posted by Sensui View Post
This game is in desperate need of rewards that aren't just thrown away in the next patch. Make items that scale up with level increases, similarly to how FF11 Rajas ring or other rewards worked. I want gear that gives ability augments, goddammit. Not just ilvl increases.
Well, it's more than just that. Savage has some problems that are hard to ignore and this is coming from doing this now since edens second tier.

Player disengagement happens quite frequently due to boredom. Savage is fun when someone is learning something new so it always starts out with everyone being super happy and diving in. However, later steps of the fight have an increasing weight to reach and even one or two people failing earlier mechanics can cost others their chance to continue the learning process. This causes the following issues...

1) People begin to dislike one another, especially those who are holding them back, so statics will usually discard the person and people in PF break groups, costing everyone more time.
2) It makes savage incredibly unpredictable as to how long it will take to get the rewards from it. If someone rides the early wave of people and dances between the flames of purgatory they can come out unscathed, or if they just book a huge amount of time off and smash it down. But even so much as just having ones static break up or having a schedule shift can render what should be a one to two month venture into a six month or more nightmare.
3) It diminishes the value of the rewards to the point that no one feels they are worth it. Even people who clear just don't care about the items anymore, they just care that it is over with since they endured the nightmare and want to salvage or find meaning in all of it.