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  1. #1
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by OcieKo View Post
    Finally played it a minute ago... and my fears from reading the patch notes were right, it just exasperated the issue of 72s having too many people around to be enjoyable on Shatter. Pretty much been a game of 1 Step Forward 2-3 Steps Back with every PvP update since they removed 48s (16v16v16). Too many bodies in an area with too few things to do, and Shatter feels super formulaic now. Though it's ironically refreshing that their steps back were on the game mode this update not the combat itself, Purify was a nice change. Unless they finally concede that PvP where the only real win/loss condition is how many people happen to target the same person isn't fun, I feel we will be stuck in this place.
    It's actually very wrong, there are less bodies in a single area now since there are 2 big ices... So far and from the games I've played alliances are more spread out and there are more 1v1 depending on where the spawns are.

    But why they had to reduce points awarded for doing pvp is weird, games take forever.
    (3)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Teno View Post
    It's actually very wrong, there are less bodies in a single area now since there are 2 big ices... So far and from the games I've played alliances are more spread out and there are more 1v1 depending on where the spawns are.

    But why they had to reduce points awarded for doing pvp is weird, games take forever.
    I only got to play one before the switch to Onsal. It seemed overall a significant improvement, but halving the KO points doesn't make any sense to me at all.
    (0)