
Originally Posted by
VoidsentStatus
Yes, they are AoE, but at same time splash damage alone doesn't mean much in solo queue or SMN would be one of the best jobs. It puts out the same damage as BLM but BLM is a harder carry because it has higher single target burst and better cc. As for preloading, I didn't say bard didn't need to. But doing basic 1-2-3 attacks is different than have effects showing on screen that can lead to pre-guard's and needing other utility ability cooldowns available. Targeting is also sometimes an issue like with BLM. You need previous stacks on that target preloaded so you don't have the same burst options on any target on the enemy team compared to BRD. Same goes for Sage where disengage/guard can desync their dot, debuff, and burst on several different targets. Outside of Volcano, in most situations, a bard shouldn't be put down to where they can't get 2 stacks of EA from uptime if you're proven yourself decent defensively. That being said, I'm moreso coming from a full crystal lobby standpoint since I'm mainly on JP in my spare time nowadays. When you have telegraphed rotations, they punish it extremely hard. But on Mana and Gaia I've seen top 10, top 5 players like Emil, Oyalamo, Mei Co, Kappi picking up Bard on C9/Red Sands mainly just because of how strong the single target burst is when they're shotcalling and people are listening.
S1 - Crystal - Aether
S2 - Crystal - Primal
S3 - Crystal - Crystal
S4 - Top 100 - Crystal, Top 30 - Dynamis, Crystal - Mana
S5 - Crystal - Mana
S8 - Crystal - Mana, Crystal - Elemental (WAR), Crystal - Gaia (DRG), Crystal - Meteor (RPR)
S9 - 1200 Credits - Mana, 1300 Credits - Elemental (WAR), 1100 Credits - Gaia (DRG), 900 Credits - Meteor (RPR), Top 100 - Primal, Diamond 2 - Chaos