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  1. #11
    Player
    Myrha_Lhlalheva's Avatar
    Join Date
    Mar 2018
    Posts
    83
    Character
    Myrha Lhalheva
    World
    Famfrit
    Main Class
    Dancer Lv 90
    Quote Originally Posted by VoidsentStatus View Post
    when they're shotcalling and people are listening.
    That's the heart of my argument right there--if a BRD is shotcalling AND people are listening AND everyone is applying their tools properly, then...of course they should be successful?? BRD has never been a soloQ spam/crutch job that can wipe teams just by existing/getting lucky. I don't understand what squex thinks is so wrong with that, so much so that they feel the need to nerf BRD's only decent utility while somehow saying that they "wish to showcase Bard's supportive abilities". It just doesn't make sense to me.

    Anyway for the sake of matching your completion, here's my resumé

    S1-Crystal (Primal), peak rating 1895, but I was a SGE main
    S2-Crystal (Primal), SGE
    S3-Crystal (Primal), BRD main from here forward (sub-job DNC/PLD)
    S4-Top30 (Primal), peak rating...21xx? somewhere around there
    S5-Crystal (Primal)
    S6-Crystal (Primal)
    S7-Top30, peak rating high 23xx I think
    S8-Crystal (Primal)
    S9-Crystal (Primal)
    (6)

  2. #12
    Player
    Hik3n's Avatar
    Join Date
    Aug 2021
    Posts
    39
    Character
    Esdeath Hankokku
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by VoidsentStatus View Post
    Yes, they are AoE, but at same time splash damage alone doesn't mean much in solo queue or SMN would be one of the best jobs. It puts out the same damage as BLM but BLM is a harder carry because it has higher single target burst and better cc. As for preloading, I didn't say bard didn't need to. But doing basic 1-2-3 attacks is different than have effects showing on screen that can lead to pre-guard's and needing other utility ability cooldowns available. Targeting is also sometimes an issue like with BLM. You need previous stacks on that target preloaded so you don't have the same burst options on any target on the enemy team compared to BRD. Same goes for Sage where disengage/guard can desync their dot, debuff, and burst on several different targets. Outside of Volcano, in most situations, a bard shouldn't be put down to where they can't get 2 stacks of EA from uptime if you're proven yourself decent defensively. That being said, I'm moreso coming from a full crystal lobby standpoint since I'm mainly on JP in my spare time nowadays. When you have telegraphed rotations, they punish it extremely hard. But on Mana and Gaia I've seen top 10, top 5 players like Emil, Oyalamo, Mei Co, Kappi picking up Bard on C9/Red Sands mainly just because of how strong the single target burst is when they're shotcalling and people are listening.

    S1 - Crystal - Aether
    S2 - Crystal - Primal
    S3 - Crystal - Crystal
    S4 - Top 100 - Crystal, Top 30 - Dynamis, Crystal - Mana
    S5 - Crystal - Mana
    S8 - Crystal - Mana, Crystal - Elemental (WAR), Crystal - Gaia (DRG), Crystal - Meteor (RPR)
    S9 - 1200 Credits - Mana, 1300 Credits - Elemental (WAR), 1100 Credits - Gaia (DRG), 900 Credits - Meteor (RPR), Top 100 - Primal, Diamond 2 - Chaos
    So you are saying they need to nerf Bard until, even if in a teamplay mode you make calls, it can't do anything? This is a thing in every team PVP oriented game, just look at Leage of Legends... and even if Bard has a higher dmg on paper, the dps/second is not that high as other jobs, so in the end Bard will push out less dmg if we talk about the time it needs to do that dmg, and now we have a 10Second + for Pitch Perfect, that pushes this time even higher... numbers means nothing if you don't put the time in it. I really want to see a chart that shows the DPS/Second, Bard is so slow by the time you do anything the other party is already run away, put a Guard up or pushed an Elixir.
    (0)

  3. #13
    Player
    VoidsentStatus's Avatar
    Join Date
    Apr 2022
    Posts
    369
    Character
    Voidsent Veneer
    World
    Halicarnassus
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Hik3n View Post
    So you are saying they need to nerf Bard until, even if in a teamplay mode you make calls, it can't do anything? This is a thing in every team PVP oriented game, just look at Leage of Legends... and even if Bard has a higher dmg on paper, the dps/second is not that high as other jobs, so in the end Bard will push out less dmg if we talk about the time it needs to do that dmg, and now we have a 10Second + for Pitch Perfect, that pushes this time even higher... numbers means nothing if you don't put the time in it. I really want to see a chart that shows the DPS/Second, Bard is so slow by the time you do anything the other party is already run away, put a Guard up or pushed an Elixir.
    So, dps/second is a useless stat. This is something that NA and EU have not understood besides maybe at top 30 or higher level. JP does not function under trying to do damage/sec besides in specific cases like BLM, they function under killing you in 1-2s and not giving you the chance to heal, guard, purify, or do any other type of counterplay. Their playerbase is mechanically good enough defensively to where traditional play on other data region will not get you as far. They play, in a teamwork setting, from Unranked to Gold lobbies. You will find shotcallers in 80-90% of your matches in Diamond/Crystal and you will see them from Day 1 in Unranked to Gold as well. As you climb, the % becomes higher, but it's always there. Unranked to Gold on JP is people that don't have optimized damage on their jobs yet, but, they fundamentally understand that if 3-5 of them attack 1 person, they're going to die extremely fast. Their teammates listen more often and you will find limit break synergy, coordinated cc, burst damage much more frequently and at lower tiers than other regions. Imo, the changes I've seen over time, /seem/ to be like the devs pushing people into more teamwork/calculated actions than previously. To get NA and EU playing like how JP does. NA/EU playstyle differences tend to lean more toward griefing/ratting than focusing on teamwork, hence why Monk is a significant problem on NA but not on JP. Now whether that's a good choice/decision, idk, BUT, I'm not going to complain about it since playing support/team orientated jobs like healer and bard feel unmistakeably better to play and more fun in their style of playing CC.
    (0)
    Last edited by VoidsentStatus; 01-18-2024 at 03:20 AM.

  4. #14
    Player
    VoidsentStatus's Avatar
    Join Date
    Apr 2022
    Posts
    369
    Character
    Voidsent Veneer
    World
    Halicarnassus
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Myrha_Lhlalheva View Post
    BRD has never been a soloQ spam/crutch job that can wipe teams just by existing/getting lucky. I don't understand what squex thinks is so wrong with that, so much so that they feel the need to nerf BRD's only decent utility while somehow saying that they "wish to showcase Bard's supportive abilities".
    *nods* agreed on the first bit. I was going to play a few matches later today to actually see if I noticed the cooldown change on BRD at all. I never hit silence on cooldown anyway just from JP habits where I'm saving it for shotcalls/chain cc so I'm curious to see if there's like, any situations I can /feel/ the difference. The WHM poly change I definitely noticed when I played DRG a bit. If the WHM messed up and poly'd me and didn't get a kill, I had a good bit of breathing room in the fight before I had to worry about that poly again. I'll have to queue up on Gaia and see if the amount of poly-LB combos is less throughout a match as well.
    (0)

  5. #15
    Player
    Ibbers's Avatar
    Join Date
    Jun 2022
    Posts
    12
    Character
    Ibelin Reniese
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by VoidsentStatus View Post
    So, dps/second is a useless stat. This is something that NA and EU have not understood besides maybe at top 30 or higher level. JP does not function under trying to do damage/sec besides in specific cases like BLM, they function under killing you in 1-2s and not giving you the chance to heal, guard, purify, or do any other type of counterplay. Their playerbase is mechanically good enough defensively to where traditional play on other data region will not get you as far. They play, in a teamwork setting, from Unranked to Gold lobbies. You will find shotcallers in 80-90% of your matches in Diamond/Crystal and you will see them from Day 1 in Unranked to Gold as well. As you climb, the % becomes higher, but it's always there. Unranked to Gold on JP is people that don't have optimized damage on their jobs yet, but, they fundamentally understand that if 3-5 of them attack 1 person, they're going to die extremely fast. Their teammates listen more often and you will find limit break synergy, coordinated cc, burst damage much more frequently and at lower tiers than other regions. Imo, the changes I've seen over time, /seem/ to be like the devs pushing people into more teamwork/calculated actions than previously. To get NA and EU playing like how JP does. NA/EU playstyle differences tend to lean more toward griefing/ratting than focusing on teamwork, hence why Monk is a significant problem on NA but not on JP. Now whether that's a good choice/decision, idk, BUT, I'm not going to complain about it since playing support/team orientated jobs like healer and bard feel unmistakeably better to play and more fun in their style of playing CC.
    In that case, wouldn't it be fine to compensate for the nerfs by increasing filler GCDs since they don't affect how JP plays at all but it does for the more uncoordinated non-JP environment? By that logic, Powerful Shot being 7k or 8k base wouldn't really make the job fundamentally stronger since it doesn't affect BRD's burst or CC potential, but it does help to burn MP slightly faster (which according to your JP experience, doesn't really get used anyway).
    (2)
    Last edited by Ibbers; 01-18-2024 at 11:43 PM.

  6. #16
    Player
    VoidsentStatus's Avatar
    Join Date
    Apr 2022
    Posts
    369
    Character
    Voidsent Veneer
    World
    Halicarnassus
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Ibbers View Post
    In that case, wouldn't it be fine to compensate for the nerfs by increasing filler GCDs since they don't affect how JP plays at all but it does for the more uncoordinated non-JP environment? By that logic, Powerful Shot being 7k or 8k base wouldn't really make the job fundamentally stronger since it doesn't affect BRD's burst or CC potential, but it does help to burn MP slightly faster (which according to your JP experience, doesn't really get used anyway).
    I believe they might in the future, it depends on the win rates. When they made BRD LB work on itself you have that type of argument where BRD needed more consistent damage itself and not necessarily more team utility. On a personal level, I'm fine with BRD's burst currently, but I do wish the consistent GCD's were just a little stronger so I could nudge frontlines a little faster even when they rotate mitigations properly. Though I'm not sure how much they are willing to buff it just because of damage buff stacking that /can/ occur technically. I was speaking to a friend a few weeks ago about the main territory that starts to get dangerous (and the reason why it's good to learn effect icons) is when you have ~30% damage increase. Things that don't kill you, that have reaction time/counterplay don't exist when you reach that level of buffing. Bard itself brings ~10-20% depending on LB status and other jobs that can affect this consistently are WAR, SAGE, SCH, RDM, NIN, MCH. If say, base potency was increased to even 7K from the 6K it sits at now, I'm going to be sitting at 9-10K GCD's with increased SKS potentially throughout most of the fights without even needing LB, which is stronger than BLM LB and it only gets 6 charges. With proper uptime, that's gonna add up a lot, especially if you have environmental effects like the Volcano fire balls that add damage on top of that for 30s. BRD and WHM were the combo they targeted in the last patch so if another combination gets too strong, they're going to nerf it somehow. If compositions were standardized, removed non-utility dps's/tanks affecting damage output and you couldn't RNG your way into massive group buff numbers, I'd be 100% behind it.
    (0)
    Last edited by VoidsentStatus; 01-19-2024 at 12:49 AM.

  7. #17
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by VoidsentStatus View Post
    2. One of the complaints I had as a bard main was the necessity of keeping uptime in order to build arrows. What they did was shift the damage from Empy Arrow to Blast Arrow which was commonly the ability paired with EA for a burst rotation. BA having a +2K buff makes the following situation:
    (Pre Patch)
    BA + EA (3) = 20K
    BA + EA (2) = 16K
    BA + EA (1) = 12K

    (Post Patch)
    BA + EA (3) = 19K
    BA + EA (2) = 16K
    BA + EA (1) = 13K

    If you are dealing with heavy focus or have targets that need to be bursted cycling repeatedly, getting 3 stacks for each burst cycle is harder if not impossible. In those types of situations, Post Patch, your damage is the same or higher. And with BA being an AoE ability, your overall damage is going up as well especially on maps such as C9 or Red Sands where players are more funneled.
    The damage is also technically higher if you factor in the damage buffs you get from Apex/Blast Arrow. I don't know if the damage buff from Blast Arrow applies to itself when you use the ability, but if you do Empyrean arrow after Blast it gets like a 10% damage buff at least. It is still a nerf, but the burst still does like 21.4k from those abilities, if my math is correct. It's still pretty good, just slightly toned back from before I feel like.
    (2)

  8. #18
    Player
    VoidsentStatus's Avatar
    Join Date
    Apr 2022
    Posts
    369
    Character
    Voidsent Veneer
    World
    Halicarnassus
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Astralrisk View Post
    The damage is also technically higher if you factor in the damage buffs you get from Apex/Blast Arrow. I don't know if the damage buff from Blast Arrow applies to itself when you use the ability, but if you do Empyrean arrow after Blast it gets like a 10% damage buff at least. It is still a nerf, but the burst still does like 21.4k from those abilities, if my math is correct. It's still pretty good, just slightly toned back from before I feel like.
    *nods* I went to check since I simplified the math. for exact values:
    Apex - 8,000
    Blast - 10,500 so it only gets a 5% buff instead of ~10%
    3307 arrows * 3 = 9921
    total = 20421 for post patch.

    pre-patch is 8400 for Blast
    4410 arrows * 3 = 13230.
    21630 total.

    21630-20421 = 1209 so 200 health difference technically for 3 stacks from the simplified math.

    At 2 stacks you'd be:
    10500+6614=17114
    vs.
    8400+8820=17220.

    At 1 stack you'd be:
    10500+3307=13807
    vs.
    8400+4410=12810
    (0)

  9. #19
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,075
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Who keeps complaining about BRD? I mean, so loudly that devs take it seriously? Is it JP scene?
    (6)

  10. #20
    Player
    Raenra's Avatar
    Join Date
    Jul 2022
    Posts
    100
    Character
    Raenra Applesauce
    World
    Ravana
    Main Class
    Warrior Lv 100
    I rather agree, if the silence is keeping us from being an actually impactful job.
    In Frontline, anyone worth silencing has probably recently used cleanse, which makes them immune for 5secs.
    So if (what feels like) 90% of the time I'm tossing out our "big ability" and getting zip for it, yeah, not worth having.
    (1)

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