Yes, I've been reading some opinions on reddit (amazing, right? decent to read sometimes when its not inundated with commission fanart/ upvote bait), and I don't think the knee-jerk reaction of "Shatter is bad now" (low bar) is necessarily correct. These changes do mostly eliminate the meme of players jumping from small ice to small ice all game, as the small ices will only spawn two or three times a game, and it will be a hectic minute when they do. And having 2 big ices does solve the problem of only 1 team (with the ramp) having nearly uncontestable access to a large ice every couple minutes causing the other two to usually putz around at small ices. Had a hard time seeing what their goal was changing it up. but I think I'm starting to see it.
Literally only "happy" with DRK and DRG adjustments (they hardly solve the problem, but they make it a bit more manageable/less braindead). It's been clear in this entire expansion cycle that mostly all Frontline-only adjustments were going to be relegated to mere damage reductions and LB timer changes. DRK enjoys a largely repercussion-free set-up on a massive scale used in conjunction with their LB's invincibility (that also does large AoE damage when activating). And unfortunately DRG basically piggybacks off that set-up to score insane damage/kills. This likely won't make the actual "meta" problem go away, but I'm willing to bet it makes it feel slightly-less oppressive.
The problem is a lot of these adjustments are done because of LBs. That's why I'm sure SMN and GNB got hit with a FL damage nerf and the increased LB charge time. I was surprised, wondered if it was warranted for SMN- hardly "happy" about it.
I do sympathize with SAM and wonder what this was all about; as their LB will kill you regardless of their damage modifiers, so the damage nerf solves nothing other than encouraging them to be more reliant on their LB?