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  1. #1
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,322
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100

    6.55 Notes are up

    View here
    https://na.finalfantasyxiv.com/lodes...958184db248348

    Perhaps the biggest change that I can see is the Fields of Glory (Shatter)
    My goodness
    (3)

  2. #2
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    New Mount added




    Well that's a mount worth getting.
    (4)

  3. #3
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    905
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    now to twiddle my thumbs while i wait for the servers to come up
    (1)

  4. #4
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    New Mount added




    Well that's a mount worth getting.
    yeah that was definitely something i was excited to see
    (0)

  5. #5
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,468
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Wow. Those Shatter changes. No small ices at start for 420 seconds and then they all spawn at the exact same time? And now 2 large ices up at once... Still trying to wrap my head around what they were trying to go for here...

    Good to see DRG and DRK getting the nerfhammer. Surprised to see SMN on it though, but I guess coordinated Bahamut nukes were still a thing somewhere. Also another baby step nerf for WHM's Miracle... Hoping they didn't go overboard for BRD's kit though.

    ...
    (From 2022)
    Quote Originally Posted by Cidel View Post
    they could just automatically have Purify grant Resilience regardless of whether or not you removed a debuff (like Fetter Ward); and suddenly we don't have to gamble against the poor netcode to decide if we get to be immune to debuffs or not for the next 5 seconds
    "Purify: Resilience will now be granted unconditionally."


    Took them over a year, but late is better than never.
    (3)

  6. #6
    Player EZGIL's Avatar
    Join Date
    Jul 2021
    Location
    Goblet, W29 P13
    Posts
    379
    Character
    Jordan Lore
    World
    Lamia
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Cidel View Post
    Wow. Those Shatter changes. No small ices at start for 420 seconds and then they all spawn at the exact same time? And now 2 large ices up at once... Still trying to wrap my head around what they were trying to go for here.
    (0)

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,840
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Cidel View Post
    [...]Took them over a year, but late is better than never.
    It's about time they finally do it correctly. Maybe it'll make causality farming from Frontlines more enjoyable!

    Not sure about the nerfing on kill points though. In a glance it may seemed like they're trying to incentivize pacifist gameplay but at the same time they're also nerfing the small ices that pacifists seem to love chasing after... guess we'll see how it'll turn out once it's live.
    (0)

  8. #8
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    96
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    They nerfed points for downing enemy PLAYERS on Shatter by 50%, LMAO. And 2 large icycles active at once...

    What can I say, new PvE Frontline map is looking good I suppose. You can occasionally wave to the other team while snowballing between tomeliths!

    And, finally, they made Purify a functinong ability. Took them long enough. It still doesn't block draw-in and knockback effects though. Could be a major counter for the DRK spam, but we can't have that for some reason.
    (10)

  9. #9
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    goddamn just delete Shatter at this point
    (5)

  10. #10
    Player
    StarRosie's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Cidel View Post
    Wow. Those Shatter changes. No small ices at start for 420 seconds and then they all spawn at the exact same time? And now 2 large ices up at once... Still trying to wrap my head around what they were trying to go for here...
    Me...too. At this point Shatter really does just seem like it'd be better off living a life in the trash bin...

    Good to see DRG and DRK getting the nerfhammer. Surprised to see SMN on it though, but I guess coordinated Bahamut nukes were still a thing somewhere. Also another baby step nerf for WHM's Miracle... Hoping they didn't go overboard for BRD's kit though.
    I didn't see the DRG and DRK nerfs at first. Went back to look, and now I'm happy. And any nerf to MoN is a good nerf. Even if it should just be thrown into the sun at this point...And a BLM buff! Even...if it's tiny. I'll take it.
    (0)
    Last edited by StarRosie; 01-16-2024 at 06:13 PM.

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