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  1. #1
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,468
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Wow. Those Shatter changes. No small ices at start for 420 seconds and then they all spawn at the exact same time? And now 2 large ices up at once... Still trying to wrap my head around what they were trying to go for here...

    Good to see DRG and DRK getting the nerfhammer. Surprised to see SMN on it though, but I guess coordinated Bahamut nukes were still a thing somewhere. Also another baby step nerf for WHM's Miracle... Hoping they didn't go overboard for BRD's kit though.

    ...
    (From 2022)
    Quote Originally Posted by Cidel View Post
    they could just automatically have Purify grant Resilience regardless of whether or not you removed a debuff (like Fetter Ward); and suddenly we don't have to gamble against the poor netcode to decide if we get to be immune to debuffs or not for the next 5 seconds
    "Purify: Resilience will now be granted unconditionally."


    Took them over a year, but late is better than never.
    (3)

  2. #2
    Player EZGIL's Avatar
    Join Date
    Jul 2021
    Location
    Goblet, W29 P13
    Posts
    379
    Character
    Jordan Lore
    World
    Lamia
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Cidel View Post
    Wow. Those Shatter changes. No small ices at start for 420 seconds and then they all spawn at the exact same time? And now 2 large ices up at once... Still trying to wrap my head around what they were trying to go for here.
    (0)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,843
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Cidel View Post
    [...]Took them over a year, but late is better than never.
    It's about time they finally do it correctly. Maybe it'll make causality farming from Frontlines more enjoyable!

    Not sure about the nerfing on kill points though. In a glance it may seemed like they're trying to incentivize pacifist gameplay but at the same time they're also nerfing the small ices that pacifists seem to love chasing after... guess we'll see how it'll turn out once it's live.
    (0)

  4. #4
    Player
    StarRosie's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Cidel View Post
    Wow. Those Shatter changes. No small ices at start for 420 seconds and then they all spawn at the exact same time? And now 2 large ices up at once... Still trying to wrap my head around what they were trying to go for here...
    Me...too. At this point Shatter really does just seem like it'd be better off living a life in the trash bin...

    Good to see DRG and DRK getting the nerfhammer. Surprised to see SMN on it though, but I guess coordinated Bahamut nukes were still a thing somewhere. Also another baby step nerf for WHM's Miracle... Hoping they didn't go overboard for BRD's kit though.
    I didn't see the DRG and DRK nerfs at first. Went back to look, and now I'm happy. And any nerf to MoN is a good nerf. Even if it should just be thrown into the sun at this point...And a BLM buff! Even...if it's tiny. I'll take it.
    (0)
    Last edited by StarRosie; 01-16-2024 at 06:13 PM.

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Cidel View Post
    Wow. Those Shatter changes. No small ices at start for 420 seconds and then they all spawn at the exact same time? And now 2 large ices up at once... Still trying to wrap my head around what they were trying to go for here...
    It seems like they are trying to combat people's focus on small ices (it's a common strat we go for, where we just kill the small ices a lot). They want the focus to be mostly big ices.

    Meanwhile, they know that all the other teams are bored if a big ice is up, so it seems this is why they want to have 2 big ices up.
    (0)

  6. #6
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,468
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It seems like they are trying to combat people's focus on small ices (it's a common strat we go for, where we just kill the small ices a lot). They want the focus to be mostly big ices.

    Meanwhile, they know that all the other teams are bored if a big ice is up, so it seems this is why they want to have 2 big ices up.
    Yes, I've been reading some opinions on reddit (amazing, right? decent to read sometimes when its not inundated with commission fanart/ upvote bait), and I don't think the knee-jerk reaction of "Shatter is bad now" (low bar) is necessarily correct. These changes do mostly eliminate the meme of players jumping from small ice to small ice all game, as the small ices will only spawn two or three times a game, and it will be a hectic minute when they do. And having 2 big ices does solve the problem of only 1 team (with the ramp) having nearly uncontestable access to a large ice every couple minutes causing the other two to usually putz around at small ices. Had a hard time seeing what their goal was changing it up. but I think I'm starting to see it.

    Quote Originally Posted by IvoryBadge View Post
    Genuinely don’t know what you’re happy about. These are the most out of place changes I’ve seen in a while, basically DRK and SAM got done dirty.
    Literally only "happy" with DRK and DRG adjustments (they hardly solve the problem, but they make it a bit more manageable/less braindead). It's been clear in this entire expansion cycle that mostly all Frontline-only adjustments were going to be relegated to mere damage reductions and LB timer changes. DRK enjoys a largely repercussion-free set-up on a massive scale used in conjunction with their LB's invincibility (that also does large AoE damage when activating). And unfortunately DRG basically piggybacks off that set-up to score insane damage/kills. This likely won't make the actual "meta" problem go away, but I'm willing to bet it makes it feel slightly-less oppressive.

    The problem is a lot of these adjustments are done because of LBs. That's why I'm sure SMN and GNB got hit with a FL damage nerf and the increased LB charge time. I was surprised, wondered if it was warranted for SMN- hardly "happy" about it.

    I do sympathize with SAM and wonder what this was all about; as their LB will kill you regardless of their damage modifiers, so the damage nerf solves nothing other than encouraging them to be more reliant on their LB?
    (1)

  7. #7
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    898
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Cidel View Post
    Wow. Those Shatter changes. No small ices at start for 420 seconds and then they all spawn at the exact same time? And now 2 large ices up at once... Still trying to wrap my head around what they were trying to go for here...
    Less camping more zerging.
    (0)