Maintenance extended 1 hour
New chapters have been added to New Game+
Endwalker - Part 4
Edited as I misunderstood
Last edited by Carin-Eri; 01-16-2024 at 07:25 PM.
That one's probably referring to 6.4 - 6.55 rather than lv85-lv90 6.0 quests, which was from part 2.New chapters have been added to New Game+
Endwalker - Part 4
Oh that's excellent - hopefully that drops you at a point in Endwalker a bit closer to the final fight with Zenos! I've been wanting to replay that for ages but it felt like too much to slog through to it from the previous nearest point (in Endwalker) that New Game+ started from.
Yes, I've been reading some opinions on reddit (amazing, right? decent to read sometimes when its not inundated with commission fanart/ upvote bait), and I don't think the knee-jerk reaction of "Shatter is bad now" (low bar) is necessarily correct. These changes do mostly eliminate the meme of players jumping from small ice to small ice all game, as the small ices will only spawn two or three times a game, and it will be a hectic minute when they do. And having 2 big ices does solve the problem of only 1 team (with the ramp) having nearly uncontestable access to a large ice every couple minutes causing the other two to usually putz around at small ices. Had a hard time seeing what their goal was changing it up. but I think I'm starting to see it.It seems like they are trying to combat people's focus on small ices (it's a common strat we go for, where we just kill the small ices a lot). They want the focus to be mostly big ices.
Meanwhile, they know that all the other teams are bored if a big ice is up, so it seems this is why they want to have 2 big ices up.
Literally only "happy" with DRK and DRG adjustments (they hardly solve the problem, but they make it a bit more manageable/less braindead). It's been clear in this entire expansion cycle that mostly all Frontline-only adjustments were going to be relegated to mere damage reductions and LB timer changes. DRK enjoys a largely repercussion-free set-up on a massive scale used in conjunction with their LB's invincibility (that also does large AoE damage when activating). And unfortunately DRG basically piggybacks off that set-up to score insane damage/kills. This likely won't make the actual "meta" problem go away, but I'm willing to bet it makes it feel slightly-less oppressive.
The problem is a lot of these adjustments are done because of LBs. That's why I'm sure SMN and GNB got hit with a FL damage nerf and the increased LB charge time. I was surprised, wondered if it was warranted for SMN- hardly "happy" about it.
I do sympathize with SAM and wonder what this was all about; as their LB will kill you regardless of their damage modifiers, so the damage nerf solves nothing other than encouraging them to be more reliant on their LB?
The servers are open
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Devs making sure nobody wants to play Drk in any piece of content over War.
What is "Of Duplicity and Duplication" for the new trial? Said you have to do Of Duplicity and Duplication I tried looking up the quest but I can't seem to find what it is.
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