Quote Originally Posted by Erzaa View Post
What less content does Endwalker have? I've been reading for months about how Endwalker has less content, it even made me excited to be able to catch up when I saw that, but I just recently reached the patches and from what I see it's the same amount of content as any other expansion.

Shadowbringers didn't have a Deep Dungeon but had Bozja. Endwalker has Variant Dungeons and a Deep Dungeon but no Bozja/Eureka area, Island Sanctuary, and now we're getting a new Allied Tribes quest and Hildy's back, both of which were missing in Shadowbringers. Every other piece of content is the same. If anything, there's more content in Endwalker than there was in Shadowbringers, it's just less grindy.
It's the type of content catered to the audience.

Stormblood has Eureka and Deep Dungeon. Ivalice raids back in the day were hard enough to be considered a step up from casual, but not to the extent of extremes.
Shadowbringers had Bozja. Nier raids back in the day is also considered a step up from casual, but not to the extent of extremes.
Endwalker has Island Sanctuary and Deep Dungeon. Island Sanctuary is a solo activity for the most part and is completely casual.

If you look, compare, and contrast, the difference in the content is the audience it caters to.

Eureka catered to large groups of players and had a difficulty hovering somewhere between casual and extreme. Deep Dungeon catered to a small group of people for a high difficulty long dungeon.
Bozja catered to large groups of players and had a difficulty hovering somewhere between casual and extreme. Alliance raids catered to players who wanted something a bit more challenging than casual content with more players, but nothing as time consuming like extreme.
Island Sanctuary catered to solo playstyle and is completely casual. Variant dungeon catered to a small group of people and is casual.
Criterion dungeon & Criterion Savage dungeon catered to a small group of people and is high difficulty content that requires Savage gear / BiS.
Endwalker's alliance raids catered to a large group of people, but the difficulty is akin to casual. It much lower than the previous alliance raids on launch. This expansion's alliance raids showed mechanics one at a time before actually doubling the mechanic up instead of making it chaotic. Compared to wiping and struggling with previous alliance raids, the alliance raids I've been in barely struggled as much when going in blind.

There's nothing equivalent to large group of players with a difficulty hovering somewhere between casual and extreme. Endwalker came with plenty of content, but it is targeted to casual or high-end, and in different numbers. There's nothing in Endwalker for players who want to play with large groups and have a difficulty above casual and with good recovery, but not to the level of mechanics of extremes.