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  1. #1
    Player
    Erzaa's Avatar
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    Erzaa Skarlett
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    Gladiator Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I mean I don’t see how repetition of something makes the inherent quality of said thing any worse, hell a good chunk of arguments arguing about the content on here usually focus on “well have you done this random achievement that amounts to a meaningless grind”

    Hell you can make the argument the core alliance series is pointless, what does myths actually give you in the long run, all content is inherently optional so I’m not sure why that’s an argument one way or the other
    The argument is that, it's the exact same content as any other expansion. That's it. It's really fun the first time, it's fun the second time, it's enjoyable the fifth time, and then it's a snoozefest that you just want to get over and done with the 20th time. At least this time around, the 20th or 24th time, is the last time. You don't need to repeat it for 1,5 months and pretend that's quality.

    The CEs were fun the first few times, learning the fight, dying to them. The raids were fun, because they felt like a real assault on a military base. They're all quality fights, the first few times. The Variant bosses were the same, especially that Samurai person, which I died to endless times at first. Even after figuring out how he works, it was still confusing finding the safe spot.

    How is repeating them 180 times better than repeating them 20 times though? What exactly makes those quality content?
    (2)

  2. #2
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Erzaa View Post
    The argument is that, it's the exact same content as any other expansion. That's it. It's really fun the first time, it's fun the second time, it's enjoyable the fifth time, and then it's a snoozefest that you just want to get over and done with the 20th time. At least this time around, the 20th or 24th time, is the last time. You don't need to repeat it for 1,5 months and pretend that's quality.

    The CEs were fun the first few times, learning the fight, dying to them. The raids were fun, because they felt like a real assault on a military base. They're all quality fights, the first few times. The Variant bosses were the same, especially that Samurai person, which I died to endless times at first. Even after figuring out how he works, it was still confusing finding the safe spot.

    How is repeating them 180 times better than repeating them 20 times though? What exactly makes those quality content?
    If you do them once and only once you are getting 3.5 extra alliance raid series worth of high quality bosses, where is the equivalent to that in EW’s battle content

    Variant certainly doesn’t have it, variant has 12 bosses between 3 dungeons, if I generously include the 9 EO Boses (and I’m stretching it, DD bosses have like 1.5 mechanics) EW still falls 13 bosses short of ShB not even accounting for how much variability lost actions add

    Even if you do this content once, it’s still not remotely comparable
    (10)

  3. #3
    Player
    Erzaa's Avatar
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    Erzaa Skarlett
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    Quote Originally Posted by Supersnow845 View Post
    If you do them once and only once you are getting 3.5 extra alliance raid series worth of high quality bosses, where is the equivalent to that in EW’s battle content

    Variant certainly doesn’t have it, variant has 12 bosses between 3 dungeons, if I generously include the 9 EO Boses (and I’m stretching it, DD bosses have like 1.5 mechanics) EW still falls 13 bosses short of ShB not even accounting for how much variability lost actions add

    Even if you do this content once, it’s still not remotely comparable
    I disagree.

    Variant fights have fewer bosses, but they all have mechanics, you'll likely die the first time if you go in blind, probably die more than once even, different choices will also change their mechanics a little, which will throw you off.

    As for Deep Dungeons are, to me, much more fun, because no run is exactly the same. It's more than just, oh boss has so and so mechanic.

    You won't always have the same poms, the enemies will spawn in different locations, patrols come and go and can cause a run to go bad. All the mobs and bosses have to learned individually, because they can all kill you, and every time you reach a boss fight, your heart is racing because you don't know this fight, it's your first time reaching them, and you might die and lose all progress and need to restart. The next time you'll be just a little better, just a little faster, but you also just might get unlucky.

    You're still adding up numbers and calling it quality. More, doesn't equal better.

    If you do the Bozja CEs, yes, you have more bosses, and they all have unique mechanics, which you will learn and get the hang of after a few deaths. Then you need to repeat them 90 or 180 times or whatever to get your reward.

    If you do the Variant Dungeons and Deep Dungeons, yes, you have fewer bosses, and they all have unique mechanics, which you will learn and get the hang of after a few deaths. You need to repeat Variant Dungeons, what? maybe 30 times to get your reward. That means less grind, less chance of you getting bored and frustrated at how long this is taking, progress faster, complete the content and feel good you beat something, got what you wanted out of it, and go find something else to do.

    This is entertainment, not a job. If I want to repeat the same thing every single day for months or years on end, all I need to do is go to work in the morning.

    I mean, like... You repeat roulettes daily, you repeat the same content over and over daily, and then you get into situations where everyone just wants this over and done with as quick as possible. The tank doesn't pull wall to wall? Complain about tank players wasting your time. The healer isn't keeping up? Complain about how healers are wasting your time. The dps isn't using AOE rotation? Complain that dps are wasting your time. That doesn't come from roulettes not having variety, or having bad content. It comes from the fact you've done all that content so many times, it's boring to you.

    Bozja/Eureka zones are no different. You're just repeating content over and over, except now, because Endwalker's content is completed a little sooner, all of a sudden, ah! now the game is bad, I'm not repeating things so there's no grind and no grind means no quality.

    But how many people complained that Bozja/Eureka were miserable experiences in previous expansions? That they were boring to do?
    (1)

  4. #4
    Player
    Scruit_Bigtime's Avatar
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    Scruit Bigtime
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    Ravana
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    Gunbreaker Lv 100
    Quote Originally Posted by Erzaa View Post
    This is entertainment, not a job. If I want to repeat the same thing every single day for months or years on end, all I need to do is go to work in the morning.
    you might want to reconsider playing an MMO then
    (0)

  5. #5
    Player
    Erzaa's Avatar
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    Erzaa Skarlett
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    Quote Originally Posted by Scruit_Bigtime View Post
    you might want to reconsider playing an MMO then
    Thank you for your input. I'll give it due consideration and then toss it in the garbage where it belongs.
    (1)