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  1. #1
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    I think a lot of us who complain are just tired of the direction some of the core design is taking or systems that end up being built up and then not put into good use.

    I enjoyed most Jobs vastly more back in Stormblood even with its issues for example.

    Currently there's massive hole in side content that isn't just one and done. Sure when you are newer to the game you have absurd amount of things to try out, but a lot of them you do once and that's it. Variant and Criterion sounded really interesting but ended up kinda wasted. They seem to abhor any kind of midcore content so Variant is easy mode and Criterion basically needs Savage gear and neither really have all that good rewards aside maybe from the one set of glam.

    Stuff that I enjoy such as PvP and Mahjong that actually have player interaction and human element can only go so far with the small amount of support they have. They could easily extend them by having a more comprehensive reward system with very little time and effort spent into making the rewards. Just giving Mahjong a hefty MGP reward for playing that increases the higher you place would make it a lot more lucrative. Using armor recolors and cumulative titles would be very easy way to reward constantly high placing Crystalline Conflict players. And those are just very base examples.

    If instead of churning out yet another Island Sanctuary spreadsheet simulator they would commit in bringing stuff like Chocobo racing up to modern standards or creating new player centric modes, they could really help bridge the downtime people have between patches without making it a grind that forces people to login. They could also easily tie new modes to collectibles like Orchestrions to give more value to collectors and in turn liven up the other older content.

    I'm already repeating myself but the game truely has its good parts like the story, it's just that it is one and done deal for most of the time, which is fine for some systems but when almost everything becomes such it leads to situations where people sub for expansion and take a break until the next one to have enough stuff to play through to make it worth it.
    (30)

  2. #2
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    It's pretty much as Heroman said... I'd add that it's not always the same people that are doom-posters, aside from some strange people that keep saying they'll unsub for the fifth or sixth consecutive year. But the post below theirs is a pretty good example of how people may not even be conscious of why the game changed that way, or just don't feel its appeal anymore.

    Quote Originally Posted by ThaCa View Post
    I enjoyed most Jobs vastly more back in Stormblood even with its issues for example.
    At the time, people used to complain so much about balance that they actually called for the very same 2min meta "everyone" now hates.

    Quote Originally Posted by ThaCa View Post
    Currently there's massive hole in side content that isn't just one and done. Sure when you are newer to the game you have absurd amount of things to try out, but a lot of them you do once and that's it. Variant and Criterion sounded really interesting but ended up kinda wasted. They seem to abhor any kind of midcore content so Variant is easy mode and Criterion basically needs Savage gear and neither really have all that good rewards aside maybe from the one set of glam.
    Rewards are an issue, but Criterion is midcore, keep in mind it's released months after savage, so you can and, if you're a midcore player, you have maxilvl - 10 gear, so yeah, even with a loose expectation for midcore, it is midcore. It still is one and done, as they say, but that's because people complained about bozja and eureka being grindy.

    Quote Originally Posted by ThaCa View Post
    Stuff that I enjoy such as PvP and Mahjong that actually have player interaction and human element can only go so far with the small amount of support they have. They could easily extend them by having a more comprehensive reward system with very little time and effort spent into making the rewards. Just giving Mahjong a hefty MGP reward for playing that increases the higher you place would make it a lot more lucrative. Using armor recolors and cumulative titles would be very easy way to reward constantly high placing Crystalline Conflict players. And those are just very base examples.
    It's really not hard to hear people complaining that pvp locks too many rewards in, so yeah, once again, doom posters are not people that hate the game... they're just not the people the game is adressing right now.

    I won't continue this, because I don't want ThaCa to see me as targetting them or anything, but the main idea is that, really : the community grew larger, devs can't, at the same time, create sanctuary island, criterion, eureka 3, and new pvp modes, they also can't make a pve meta that wouldn't be two minutes based, but at the same time make every job playable in every team setting... MMOs are a mess, and although XIV is doing a pretty great job at it, it's easy to see why people may not feel like it adresses them.
    (4)

  3. #3
    Player
    AyumiCosplayGlam's Avatar
    Join Date
    May 2022
    Posts
    52
    Character
    Ayumi Nishimiya
    World
    Phoenix
    Main Class
    Sage Lv 100
    Quote Originally Posted by ArcaviusGreyashe View Post
    Rewards are an issue, but Criterion is midcore, keep in mind it's released months after savage, so you can and, if you're a midcore player, you have maxilvl - 10 gear, so yeah, even with a loose expectation for midcore, it is midcore. It still is one and done, as they say, but that's because people complained about bozja and eureka being grindy.
    Hard disagree on this.
    I have almost 8k hours in this game, completed plenty of stuff that most people wont even consider trying but they are arguably more hardcore in terms of time invested and bigger in scale than beating any of the ultimates.
    But you could not pay me enough to fight my way through any of the criterion dungeons let alone its savage version. And its not even because of the rewards or rather lack thereof, although that is a huge part of it.

    You cant call something as punishing as Criterion a midcore content when 90% of the rest of the content available in the game dosnt even require a tank swapping and most people dont even trying to sync their burst windows together.
    The spike in difficulty between criterion and an alliance raid or even extreme trials is pretty big. We can argue if extremes can be considered midcore or not, but criterion certainly isnt.
    Its a slippery slope and if you just slap midcore on everything just because of item levels, the next thing you notice is that you call UWU midcore because its easy compared to TOP and has lower item level requirement.

    Variant/Criterion as a concept is good, but the way people interact with it makes it clear that something needs to be done with it, it just cant stay like this, its ridiculous. I never seen a content die so fast.
    95% of the people who engage with it is doing it on the easy mode or even solo, do the 12 routes as fast as possible to get the mount and forget about it. Then have 2 way too difficult options for it that nobody does because there are no rewards and are again, way too difficult to bother.

    Its just a blatant design issue. Giving more rewards (god forbid exclusive rewards) to something that is not enjoyable for the people wont make them suddenly like it.
    PvP is the best example for this, you can incentivize people to do it for shiny rewards, but in the end it only causes toxicity and forces people to find ways to get around it as fast as possible.
    (4)
    Last edited by AyumiCosplayGlam; 02-02-2024 at 07:01 PM.

  4. #4
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Man u ppl really can't handle this game being critiscized
    (4)
    Last edited by sindriiisgaming; 01-16-2024 at 08:39 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?