Feast has never been about skill ceiling but about skill floor. Once you got past the skill floor, it was always the same script no matter the game: each of the 4 members using their scripted burst on countdown for burst, ranged silencing healers, healers purifying, tanks stunning the burst target. There was very little agency, 90% of it was scripted and relied heavily on macros (increasing the skill floor issue). As long as that skill floor wasn't met, who had the better healer decided who won. If the skill floor was met, then it was who could execute their script better or had the team member that couldn't (didn't reach the skill floor) and would cripple the team to lose.