Play ranked if you want to see how cooperation and teamplay is required to win, but perhaps the problem is that it doesn't translate at all below crystal.
Play ranked if you want to see how cooperation and teamplay is required to win, but perhaps the problem is that it doesn't translate at all below crystal.
Good luck winning in crystal without a team cooperating into bursts or defending each other, for the most obvious ones.
Unless the opposite team is also composed of the same uncooperative monkeys I guess, then it levels the field somehow.
Healer used to have dispel that can target teammates before pvp rework., and only healer got the dispel. I played healer, and l can tell you now if something goes wrong, you are the first to be blamed. I don't remember how many times l got pinged in a pvp discord and told that l am trash and go play something else.I understand you.
Compare to success pvp mmo like world of warcraft. wow have so much more cc , control and very high skill ceiling.
The key is more cc and more dispel/buff from healer (to help mitigate lot of cc)
Will both make class that have cc harder to play , healer that have dispel harder to play. But both class will reward to good player.
It seem too much cc. But compare to world of warcraft's ability in pvp its so different.
I'm long time pvper both in ffxiv and wow (i play both game)
In wow you have like 30+ skills. Frost mage alone have 6-7 skills to just CC and Slow the opponent.
I think it will make game more intesting , and good player can carry a bad team sometime.
It did but everybody complained that it was too hard, now you're stuck with it, deal with it. this game is ***
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
Cooperation is low at every level. On Crystal, you can't even get people to hit the 1 marker, let alone burst a target at the same time.
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