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Thread: Max Yield: 1

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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100

    Max Yield: 1

    Are there any plans to change the items which have a Max Yield of 1 in 2.0? As it stands no having materials which have a max yield of 1 basically tells the user well as a Botanist your Intelligence statistic doesn't matter because the items that are worth getting don't have any variables to obtain more than one of them.

    I believe all items should have at least a max of 2 yield even if said rate is only 5%, it just makes no sense why two stats Intelligence and Output (Botanist) should be useless when it comes to obtaining certain items.I can't recall if it's Gather/Output that effects the amount of attempts one can have but if it is Output then it has 50% worth to it.

    I'm just wondering if there are any plans to change this in 2.0 since there should be benefits for those who take the time to bump up their INT and Output to increase their yield but as it stands now the INT mod means nothing.

    The best example I can give for this is with Spruce Logs. Have it work like
    Under requirements=Max Yield 1
    INT is 250-300=Max Yield 2 at a rate of 5-10%
    INT is 300-350=Yield 2 at a rate of 10-20% and Max Yield 3 at a rate of 2-5%

    At least then gatherers can have a reason to stack stats to increase yield rather than the current system of just forcing us to obtain one at a time, it would allow us to be more diverse with our gear rather than just pumping perception for HQ rate or gathering/STR to decrease the cut time down to 1 hit an attempt.
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  2. #2
    This is what we've been spamming them with for months, making stats matter. We all hope they are listening...
    (0)