Quote Originally Posted by Tsumdere View Post
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I don't think the point here was about the balance between subroles, because RPR was specifically mentioned.

When a job is added to a subrole, it disrupts the status quo. When RPR was added this expansion, it created a lot of insecurity within the melee dps subrole. The knee jerk reaction for players on those other jobs was to claim that their preferred job was somehow more challenging than the new job that they had no clue about how to optimize on. You can already see this same sentiment building up here, as there's already tacit assumption that PCT will somehow be 'easier' than BLM despite us having no idea what the rotation or skill checks are like.

People make these claims with the expectation that if they say that their job is 'harder', they'll be rewarded with a dps advantage for no additional effort. What ends up happening in practice is that Square Enix takes these complaints literally and starts simplifying jobs. The end result was that all the pre-existing melee dps jobs were backhanded by the Monkey's Paw. SAM became Kaitenless, NIN was tricked out of their one minute raid buff, and we'll see the full extent of the DRG rework next expansion. MNK thankfully managed to get out relatively unscathed as it has already had about seven reworks by this point. I suppose the point here is, if you're happy with your job's gameplay and you don't want a rework, then be very careful what you ask for.

PCT has the potential to disrupt caster dps in a similar vein next expansion. If it is anywhere near competitive to BLM next expansion, you can bet that people will take to the forums to complain about the relative difficulty of the jobs, valid or not. But hey, it's probably high time for BLM to get reworked anyways.