One of the main benefits of adding new jobs is that they have the potential to be disruptive to the status quo. It gets incredibly boring when the same jobs dominate from expansion to expansion.

I think one of the biggest culprits for this is when there's a mindset that a particular job ought to always be 'the best' at a particular performance attribute. The worst offender was when WAR's 'identity' involved being the 'dps tank' across several expansions.

The one downside of a pure rDPS balance is that it generally doesn't take into account the hidden groupwide benefit of playing a 'selfish' DPS job under raid buffs. I think if you place SAM and BLM as the 'measuring stick' for selfish DPS, you risk giving them a free ride in raid balance into perpetuity. One of the reasons why I'm interested in seeing what happens with VPR is because the job may just turn out to be a selfish DPS with a personal buff window. If you introduce a second sword job alternative to challenge the 'selfish melee' position, you split the playerbase and get more diverse comps. I hope they make the job unambiguously harder in terms of positionals and APM, because we always see the same knee jerk reaction to new threats within a given role. Deny the naysayers a leg to even stand on.

I hope that PCT likewise has a chance to genuinely challenge BLM's position, at least from an rDPS perspective. I know that BLM will always tend to exist within a somewhat privileged position within the game's development given Yoshi-p's preferences, but there should not be such a disparity within the caster role group. I personally don't think utility should ever be used to argue in favor of a dps discrepancy. If raises are that big of a deal, give them to more jobs and restrict their uses per pull. Doing more damage should never be a job or subrole identity.