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  1. #1
    Player
    BanditKingRutah's Avatar
    Join Date
    Jan 2024
    Location
    Ul'dah
    Posts
    1
    Character
    Dusken Pantherinae
    World
    Sephirot
    Main Class
    Pugilist Lv 90

    An (uninspired) suggestion for a Tank.

    First post, it's 4 in the morning and I was anticipating the impending patch due to take up a good portion of the day. During that, I kept thinking about Monk and Paladin.
    I'm not about to suggest mixing the two, more I was always curious why the hand to hand fighter was the dps while the class using the sword, a bladed weapon, was the one that took punishment.
    Admittedly the Paladin has armour and a shield, but the idea still sits wrong and I would've liked to see a more hand to hand tank as it seems a little more realistic that someone who would take parts in brawls would be the one with the granite chin.
    It's not totally unreasonable to think that someone that fights with their fists would use armour when steel can give a little extra something to their swing, forgoing all that flourish-y martial arts in favour of thick leathers or metal armour to just flat out eat a hit and hit back harder. A style that prefers to give as good as it gets (and would actually throw something so it has a ranged attack for gods sake). A literal Brawler that wouldn't have the same focused strikes but would have the fortitude to remain standing after a big ol' mob fight.

    What I'm about to unload next will likely stir up some comments too but at this point swords are well overdone, and I'd prefer to see some more variations on the different arts of fisticuffs. Hamon himself states that "While these don't deal as much damage as a blade, it hardly matters when you can land several blows for each swing of the sword." and lower damage seems to fit the role of a tank here. It'd add some more (though outdated) blunt related attacks to the game outside of casters just smacking a foe with their book/staff, and might also be able to replicate that annoying aspect of scholar where you can get a off shoot class from an older dps, wouldn't that be lovely?

    To be honest though, I miss the fists of earth, some of the older riddle of earths, and monk kinda gets screwed over with a lot of his weapons glamour looking like weird lumps or twisted metal. The main standout weapons being Byakkos fists or the emperor's new fists.
    I don't think a Brawler tank is going to fix that particular issue, but I would still enjoy having another means to deck a boss in the face or doing one of those tank blocking sections with just your bare hands. It's only a pipe dream but it's one that I'm going to hold on to and bore my friends to death with.

    TL;DR: Fists of earth, but as a whole job.
    (0)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Paladin is traditionally a tank role in the realm of Final Fantasy. I know that's the obvious, predictable response. However, you can take comfort in knowing that MNK has the most sustainability out of all the DPS jobs in the game without sacrificing its own damage output.
    (1)

  3. #3
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    348
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Just bring back Shadowbringers launch Monk. It was perfect. Been playing Monk since ARR and loved it the entire time, but getting that GL4 fists of Wind and positionals whilst remove that TK trash. Absolutely peak. Now it's just tedious and no feeling of reward with the Job.

    I'll stick to Tank for now because if I don't have to do positionals then might as well just get the fast queues.

    As for new Tanks I can't even get excited because they are all the same now. 1,2,3 combo. A Gimmick. Rampart. A 30% Mit. A 25s mini mit. 4-7 minute Invun. Stun. Silence. Ranged Aggro. Gap Closer. Doesn't matter what they call it. It's all the same in the end.
    (0)