Quote Originally Posted by Bole View Post
I’m not who you’re responding to but yes I don’t like the idea that lily heals are turning into “damage happens, press this button to heal it with no consequence”. I am not opposed to it, because at least some healer should be more approachable.

I think that some heals should be DPS losses so that you have something to optimize. I realize that all of the examples that you shared have some ways of optimizing damage, but it is also undeniable that the philosophy of making too many heals damage neutral does reduce the skill ceiling.
Would you be in favor of a damage penalty on the use of OGCD heals? So that they for example reduce the damage of your next Broil by 10%?

What I don't like about this focus on GCD-neutrality as some sort of boogeyman is that's not at all the point if you think that we have access to too many damage neutral healing cooldowns. If you want to get rid of them, fine, reduce the amount. But don't act like it has anything to do with whether they are GCD-based or not.