Firstly, this is not any sort of request to the dev team. It's not something I'm asking to be added or changed. It's simply a hypothetical I'm throwing out to gauge interest.
Currently, Summoner's summons (carbuncle included) don't directly auto-attack enemies. They used to, but that obviously changed. A request I see pretty often is for that feature to be reimplemented, at the very least with carbuncle. While I can't see the primal summons getting autos again being a thing without some hefty reworks (which I don't feel the dev team is willing to do, but we'll see), I could see it happening with carby.
But I propose a compromise.
How would you feel about Ifrit, Titan, Garuda, and any future summon, getting the Living Shadow/Automaton Queen treatment?
Here's an example of how it could function in theory:
You summon your primal as normal, they appear, do their big opening move, and you get your associated enhanced abilities. Rather than immediately dipping out, however, they stick around on a timer. For the case of this example, let's say the timer is around equivalent to the total time it would take for you to expend all of your enhanced spells from said summon.
During this short window of time, the summon will, depending on which one it is, either go through a pre-set rotation of abilities (akin to how Living Shadow does), or spam a basic attack for the duration (akin to how Automaton Queen does). When the summon's timer runs up, or when the player reactivates the summon spell, just like Queen, the summon will perform an "exit attack" and desummon. You then rotate to your next summon, and repeat.
A potential "bonus" is that the "exit attack" also imparts some minor buff to the SMN/party, or enhances your next set of Gemshine, Precious Brilliance, and Astral Flow abilities with additional effects, depending on which primal just left. For example: Garuda might cause all of your next set of Gemshine (single-target) spells to hit in an AoE; Ifrit may cause your next set of abilities to hit a second time at lower potency; Titan may cause them to DoT every enemy they hit; etc., etc..
I know this would a challenge to balance and would get meta'd out quickly, but I think it'd give the SMN another layer of decision-making when it comes to their sequence of summons, which is something the devs initially noted wanting to be a thing with the rework.
It's not an indefinite summon with auto-attacks, but it's a thing I could see functioning within the bounds of how SMN is currently designed. Strangely enough, I thought of this concept for a job when I was head-crafting up a version of a potential Beastmaster job before we got the Endwalker job actions trailer.
Let me know how this sounds, or any potential adjustments that might be made by somebody far better at this than I am.


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