Page 14 of 16 FirstFirst ... 4 12 13 14 15 16 LastLast
Results 131 to 140 of 160
  1. #131
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,605
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Going off of what we've been shown so far my interest in Pictomancer is less than zero, and that's fine with me. Every job doesn't need to appeal to everyone. Variety is good for the game.
    (3)

  2. #132
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I’m excited for pictomancer but I get the upset. This is the first caster in 3 expansions. It may be the last one we see for a long time… possibly ever. I know how dramatic that sounds. They will eventually switch to 1 job per expansion and because of their whole “different melee gear sets are different sub classes”. Even if we do keep getting two, and they follow the pattern, it’ll be: tank + phys ranged, healer + striking melee, maybe double melee (maiming + scouting).

    I honestly wish caster gear would be split this expansion. Summoner + black mage get traditional caster looking gear. Red mage and pictomancer get gear that’s more leather styled, maybe a recolor of aiming gear?
    (5)

  3. #133
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sequora View Post
    I’m excited for pictomancer but I get the upset. This is the first caster in 3 expansions. It may be the last one we see for a long time… possibly ever. I know how dramatic that sounds. They will eventually switch to 1 job per expansion and because of their whole “different melee gear sets are different sub classes”. Even if we do keep getting two, and they follow the pattern, it’ll be: tank + phys ranged, healer + striking melee, maybe double melee (maiming + scouting).

    I honestly wish caster gear would be split this expansion. Summoner + black mage get traditional caster looking gear. Red mage and pictomancer get gear that’s more leather styled, maybe a recolor of aiming gear?
    My monk and samurai share the same set.
    The resemblance is striking!

    Jokes aside. I agree. We just need more gear variety in general (on top of more armor inventory).
    (3)

  4. #134
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Thurmnmurmn View Post
    To be fair, I also read that as if you're being sarcastic when asking.
    You can be grammatically correct but still not be clear in what you're saying.
    then you read it correctly. he did not. he read is as a statement of fact, which he elaborated on, with, might i add.. incorrect grammar

    (do urselves a fav and dont go all grammar mentor because ud be suprised how LITTLE about grammar 99% of us know)

    The skills I saw in the gameplay video do not fit the game imo
    do moogles fit the games asthetic? what about fat chocobos? or tonberrys? what about summoner? or scholar. why do they fit, theyre cartoony. what about Il mheg? what is this games asthetic again? dark and edgy.. damn then i guess it forgot for all that suff
    (0)
    Last edited by sindriiisgaming; 01-13-2024 at 12:11 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  5. #135
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    exactly the point im making. why are u acting like they wouldnt improve this too in the future if they genuinly felt it wasnt right. but i think this was part of sakaguchis intention. (you know hes working on 14 now too right?)
    Quote Originally Posted by sindriiisgaming View Post
    as if theyve never improved that kinda thing before?
    Quote Originally Posted by sindriiisgaming View Post
    then you read it correctly. he did not. he read is as a statement of fact, which he elaborated on, with, might i add.. incorrect grammar

    (do urselves a fav and dont go all grammar mentor because ud be suprised how LITTLE about grammar 99% of us know)


    do moogles fit the games asthetic? what about fat chocobos? or tonberrys? what about summoner? or scholar. why do they fit, theyre cartoony. what about Il mheg? what is this games asthetic again? dark and edgy.. damn then i guess it forgot for all that suff
    Then at least turn on Autocorrect in your phone settings. I prefer to listen to readings of My Immortal, not be subjected to it in your posts.
    (5)

  6. #136
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by hynaku View Post
    Only class I care about is Beastmaster that's coming out. Maybe if Pictomancer wasn't so cartoonish it wouldn't have all the hate. To me it looks dumb the class and looks like belongs to little kid's game. Relm so didn't look cartoonish in FFVI.
    Relm, along with everything else in FFVI, was 16-bit pixelated. 16-bit never looked anything but cartoonish regardless of what game was being played. She didn't look out of place because she was created in the same art style as everything else in the game.

    This is where we're running into the problem. Some players like that Pictomancer's effects stand out from the other battle effects. Some players don't.

    If it were possible to turn battle effects on/off based on an individual job, we wouldn't need to have the discussion. We can't. Either we watch Pictomancer effects along with the rest or we watch no one's effects but our own (and the enemy if enabled).

    Personally, I'm hoping the battle effects are refined to blend in better with the battle effects of other jobs.

    Quote Originally Posted by sindriiisgaming View Post
    do moogles fit the games asthetic? what about fat chocobos? or tonberrys? what about summoner? or scholar. why do they fit, theyre cartoony. what about Il mheg? what is this games asthetic again? dark and edgy.. damn then i guess it forgot for all that suff
    I've never seen this game's aesthetics as dark and edgy. Sounds like you spend all your time drowning in DRK and RPR.

    You're continuing to ignore the point many of us are trying to make. The concern is the battle effects, not the job gear. Outside of Thornmarch and just about anything Hildibrand related, where are we getting 2D cartoon battle effects in group content?

    It's not a problem for those who play solo. They can either use Pictomancer or not use it as they want unless there are Dawntrail MSQ dungeons where you're forced to take Krile as a DPS (highly unlikely).

    For those who like doing group content with other players, the effects as they stand may be a massive distraction. Perhaps everyone can get used to them over time, perhaps not.

    Personally the last thing I want is to step into a raid and have a Pictomancer throw up a mountain in my face when I need to see whether the boss is raising their left arm or right arm for a mechanics.
    (5)
    Last edited by Jojoya; 01-13-2024 at 01:09 PM.

  7. #137
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jojoya View Post
    Relm, along with everything else in FFVI, was 16-bit pixelated. 16-bit never looked anything but cartoonish regardless of what game was being played. She didn't look out of place because she was created in the same art style as everything else in the game.

    This is where we're running into the problem. Some players like that Pictomancer's effects stand out from the other battle effects. Some players don't.

    If it were possible to turn battle effects on/off based on an individual job, we wouldn't need to have the discussion. We can't. Either we watch Pictomancer effects along with the rest or we watch no one's effects but our own (and the enemy if enabled).

    Personally, I'm hoping the battle effects are refined to blend in better with the battle effects of other jobs.
    It honestly feels like an extension of that toxic culture on social media where people butcher someone else's artwork then post it online claiming they "fixed" it.
    (1)

  8. #138
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Boblawblah View Post
    I don't care if something is cute, but I do care if the aesthetic fits the game. The skills I saw in the gameplay video do not fit the game imo. Viper, as generic as it is fits the game, Pictomancer does not.
    The cutesy and vibrant themes have been in the game forever. They've just never been in combat in the player's hands. Is that where whatever this line people have made is crossed?
    (0)

  9. #139
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jojoya View Post
    Relm, along with everything else in FFVI, was 16-bit pixelated. 16-bit never looked anything but cartoonish regardless of what game was being played. She didn't look out of place because she was created in the same art style as everything else in the game.

    This is where we're running into the problem. Some players like that Pictomancer's effects stand out from the other battle effects. Some players don't.

    If it were possible to turn battle effects on/off based on an individual job, we wouldn't need to have the discussion. We can't. Either we watch Pictomancer effects along with the rest or we watch no one's effects but our own (and the enemy if enabled).

    Personally, I'm hoping the battle effects are refined to blend in better with the battle effects of other jobs.


    I've never seen this game's aesthetics as dark and edgy. Sounds like you spend all your time drowning in DRK and RPR.

    You're continuing to ignore the point many of us are trying to make. The concern is the battle effects, not the job gear. Outside of Thornmarch and just about anything Hildibrand related, where are we getting 2D cartoon battle effects in group content?

    It's not a problem for those who play solo. They can either use Pictomancer or not use it as they want unless there are Dawntrail MSQ dungeons where you're forced to take Krile as a DPS (highly unlikely).

    For those who like doing group content with other players, the effects as they stand may be a massive distraction. Perhaps everyone can get used to them over time, perhaps not.

    Personally the last thing I want is to step into a raid and have a Pictomancer throw up a mountain in my face when I need to see whether the boss is raising their left arm or right arm for a mechanics.
    I wouldn’t mind the animations cleaned up a little bit, but I love the cell shading effects. Everything looks very samey in this game and I’m glad that the animations stick out.
    (1)

  10. #140
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,673
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mayhemmer View Post
    The cutesy and vibrant themes have been in the game forever. They've just never been in combat in the player's hands. Is that where whatever this line people have made is crossed?
    It’s not really a question of cutesy and vibrant… it’s about the effects not looking as high quality as the rest of the jobs. I’m fine with cutesy and vibrant (I play a Lala! lol), it’s the flat, opaque, chalky and cartoony effects. It’s magic paint, I want it to look like magic paint! It does in the trailer. Even in the job video, the parts where she’s swirling the paint around with the brush don’t look bad. But the other parts of what we’ve seen don’t have the same texture quality to them, don’t look like part of the same game, and like others have said, could pose a problem seeing battle tells and indicators.
    (12)

Page 14 of 16 FirstFirst ... 4 12 13 14 15 16 LastLast