It honestly feels like an extension of that toxic culture on social media where people butcher someone else's artwork then post it online claiming they "fixed" it.Relm, along with everything else in FFVI, was 16-bit pixelated. 16-bit never looked anything but cartoonish regardless of what game was being played. She didn't look out of place because she was created in the same art style as everything else in the game.
This is where we're running into the problem. Some players like that Pictomancer's effects stand out from the other battle effects. Some players don't.
If it were possible to turn battle effects on/off based on an individual job, we wouldn't need to have the discussion. We can't. Either we watch Pictomancer effects along with the rest or we watch no one's effects but our own (and the enemy if enabled).
Personally, I'm hoping the battle effects are refined to blend in better with the battle effects of other jobs.
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